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> X-Mech Calendar (+Update), my Christmas Calendar for you
Lin Kuei Ominae
post Nov 28 2006, 01:24 PM
Post #1


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Hello and Mechy äh Merry Christmas.

Only few days till it's December and so i decided we need a X-mas Calendar. Every day from the first till the 24th December hides a unit behind a door and every day i will open a door.
So i hope you like this idea and of course the SHP-units i will offer you this way.

Each of the following threads is for one of the 24 days and holds one unit for you.

Use the units like you want, but credit me if you use one or more in your mod.

Nothing more to say, except wishing you all a good Christmas Time.

\EDIT
the calendar is complete, so here now all units as a big package.
Preview of all Mechs:Attached Image

In the zip is an art.ini and rules.ini showing some example code allowing GDI to build all units, the Nod units too.
Also included is an ecache07.mix file that contains all shp's.
Calendar MechPack:Attached File  LKOCalenderMechs.zip ( 1.67MB ) Number of downloads: 17609


\EDIT
Update

i found some small errors,things i disliked and corrected them
-these are the fireanims: those were played backwards ingame. (fixed for JENNN/JENNG, BHAWKN/BHAWKG)
-the walk anims for the small mechs jenner and firefly: those were not very "round" and the duration a foot was on the ground was to short (only3 frames long a foot was on the ground) (fixed for JENNN/JENNG, FIREFLYN/FIREFLYG)
-the jenner model also had a slightly bigger missilepack on the left side compared to the right one: now fixed to symmetrical size
Old Jenner:Attached Image new:Attached Image
the art.ini entrys remain the same.

i've also added an art.ini showing now for all Mechs the correct FireFLH's for primary, secondary and on some even tertiary that is not used (TS doesn't allows third weapons), but shows where the weapon should be if implemented (think on ETS)
sorry denmon and corsair, but i have to say that yours were total off. tongue.gif
-the FLH's for the Colossus are still a bit off, due to the fact that the turret centre isn't in the centre of the building, and turretoffset doesn't work for buildings. For a quite good solution take a look on the code example at the colossus post here (the 24th christmas eve post) (PBarrelLength=224,TurretNotExportedOnGround=yes and TurretOffset=-32 tags removed)
zip with the fixed units and FireFLH's:Attached File  LKOmechupdate.zip ( 236.75K ) Number of downloads: 15706


This post has been edited by Lin Kuei Ominae: Jul 4 2007, 07:21 PM
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Lin Kuei Ominae
post Nov 28 2006, 01:56 PM
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I open the first Calendar door - look inside and find
the GDI Jenner light Mech
Jenner IconAttached Image
Jenner ingameAttached Image
Jenner Zip with icon and unit-shpAttached File  LKOjennerg.zip ( 38.12K ) Number of downloads: 1550


some useful code
art.ini
CODE
[JENNG]
Voxel=no
Remapable=yes
Cameo=JENNICONG
PrimaryFireFLH=40,70,115;rocketpods
SecondaryFireFLH=20,0,145;top small laser pod
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
FiringFrames=2
StartFiringFrame=104


\EDIT sorry i forgot to mention
rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Jul 4 2007, 07:22 PM
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Lin Kuei Ominae
post Nov 28 2006, 02:16 PM
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Lets look what we have behind the second door.
the Nod Thor heavy Mech.

Thor IconAttached Image
Thor ingameAttached Image
Thor Zip with icon and unit-shpAttached File  LKOthorn.zip ( 50.08K ) Number of downloads: 1616


some useful code
art.ini
CODE
[THORN]
Voxel=no
Remapable=yes
Cameo=THORICONN
PrimaryFireFLH=110,120,195;left arm
SecondaryFireFLH=70,30,305;shoulder rocket pod
;TertiaryFireFLH=120,-120,205;right arm
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
the thor is an omnimech and has therefore a turret. (so turret=yes is important)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 09:59 PM
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Lin Kuei Ominae
post Nov 28 2006, 02:38 PM
Post #4


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Door number 3
the Nod Sunder heavy Mech. (i only know the german name "Spalter" and translated this; can someone tell me if its the correct english name if he/she can recognize him)
\EDIT name changed after Yggdrasil found the right one


Sunder IconAttached Image
Sunder ingameAttached Image
Sunder Zip with icon and unit-shpAttached File  LKOspaltern.zip ( 60.65K ) Number of downloads: 1552

(if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)

some useful code
art.ini
CODE
[SPALTERN]
Voxel=no
Remapable=yes
Cameo=SPALTERICONN
PrimaryFireFLH=150,-155,230;right arm
SecondaryFireFLH=60,10,300;centre rocket pod
;TertiaryFireFLH=140,155,215;left arm
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:00 PM
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Lin Kuei Ominae
post Nov 28 2006, 02:51 PM
Post #5


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Door Number 4
the GDI Mad Cat heavy Mech.

Mad Cat IconAttached Image
Mad Cat ingameAttached Image
Mad Cat Zip with icon and unit-shpAttached File  LKOmadcatg.zip ( 64.57K ) Number of downloads: 1548


some useful code
art.ini
CODE
[MADCATG]
Voxel=no
Remapable=yes
Cameo=MADCICONG
PrimaryFireFLH=120,120,130;armcannons
SecondaryFireFLH=-10,80,220;rocketpods
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:01 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:33 PM
Post #6


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Door 5
the Nod Jenner light Mech

Jenner IconAttached Image + small walking animAttached Image
Jenner ingameAttached Image
Jenner Zip with icon and unit-shpAttached File  LKOjennern.zip ( 34.78K ) Number of downloads: 1551


some useful code
art.ini
CODE
[JENNN]
Voxel=no
Remapable=yes
Cameo=JENNICONN
PrimaryFireFLH=40,70,115;rocketpods
SecondaryFireFLH=20,0,145;top small laser pod
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
FiringFrames=2
StartFiringFrame=104


rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:02 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:33 PM
Post #7


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Door nr 6
the GDI Thor heavy Mech

Thor IconAttached Image
Thor ingameAttached Image
Thor Zip with icon and unit-shpAttached File  LKOthorg.zip ( 57.51K ) Number of downloads: 1468


some useful code
art.ini
CODE
[THORG]
Voxel=no
Remapable=yes
Cameo=THORICONG
PrimaryFireFLH=110,120,195;left arm
SecondaryFireFLH=70,30,305;shoulder rocket pod
;TertiaryFireFLH=120,-120,205;right arm
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:02 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:34 PM
Post #8


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Door nr 7
the Nod Annihilator heavy Mech. (again, i only translated the name from the german name "Vernichter". i hope its the right one)

Annihilator IconAttached Image
Annihilator ingameAttached Image
Annihilator Zip with icon and unit-shpAttached File  LKOannin.zip ( 78.73K ) Number of downloads: 1609


some useful code
art.ini
CODE
[ANNIN]
Voxel=no
Remapable=yes
Cameo=ANNIICONN
PrimaryFireFLH=210,155,355;armcannons
SecondaryFireFLH=170,35,395;torso mgs
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:03 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:35 PM
Post #9


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Door 8
the GDI Daishi heavy Mech.

Daishi IconAttached Image
Daishi ingameAttached Image
Daishi Zip with icon and unit-shpAttached File  LKOdaishig.zip ( 86.49K ) Number of downloads: 1522


some useful code
art.ini
CODE
[DAISHIG]
Voxel=no
Remapable=yes
Cameo=DAISHIICONG
PrimaryFireFLH=110,140,230;armcannons
SecondaryFireFLH=15,90,345;shoulderrocketpod
;TertiaryFireFLH=115,30,240;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:05 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:35 PM
Post #10


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Favorite game: Tiberian Sun



Door 9
the GDI Vulture medium-heavy Mech.

Vulture IconAttached Image
Vulture ingameAttached Image
Vulture Zip with icon and unit-shpAttached File  LKOvultureg.zip ( 58.98K ) Number of downloads: 1618


some useful code
art.ini
CODE
[VULTUREG]
Voxel=no
Remapable=yes
Cameo=VULTICONG
PrimaryFireFLH=40,117,160;armcannons
SecondaryFireFLH=0,55,200;rocketpods
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:05 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:36 PM
Post #11


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Favorite game: Tiberian Sun



Door 10
the Nod Mad Cat heavy Mech.

Mad Cat IconAttached Image
Mad Cat ingameAttached Image
Mad Cat Zip with icon and unit-shpAttached File  LKOmadcatn.zip ( 57.44K ) Number of downloads: 1442


some useful code
art.ini
CODE
[MADCATN]
Voxel=no
Remapable=yes
Cameo=MADCICONN
PrimaryFireFLH=120,120,130;armcannons
SecondaryFireFLH=-10,80,220;rocketpods
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:06 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:37 PM
Post #12


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From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 11
the Nod Cauldron Born medium Mech

Cauldron Born IconAttached Image + small walking animAttached Image
Cauldron Born ingameAttached Image
Cauldron Born Zip with icon and unit-shpAttached File  LKOkesselbrutn.zip ( 48.22K ) Number of downloads: 1664


the german name is Kesselbrut
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name

some useful code
art.ini
CODE
[KESSELBRUTN]
Voxel=no
Remapable=yes
Cameo=KESSICONN
PrimaryFireFLH=110,75,105;armcannons
SecondaryFireFLH=50,45,145;rocketpods
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

the unit has no firing animation because of the two different weapon systems (cannons, rockets)

rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:07 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:37 PM
Post #13


Stealth Tank
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Group: Members
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From: Germany
Member No.: 281
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Favorite game: Tiberian Sun



Door 12
the GDI Annihilator heavy Mech.

Annihilator IconAttached Image
Annihilator ingameAttached Image
Annihilator Zip with icon and unit-shpAttached File  LKOannig.zip ( 94.14K ) Number of downloads: 1518


some useful code
art.ini
CODE
[ANNIG]
Voxel=no
Remapable=yes
Cameo=ANNIICONG
PrimaryFireFLH=210,155,355;armcannons
SecondaryFireFLH=170,35,395;torso mgs
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:08 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:38 PM
Post #14


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Favorite game: Tiberian Sun



Door 13
the Nod Vulture medium-heavy Mech.

Vulture IconAttached Image
Vulture ingameAttached Image
Vulture Zip with icon and unit-shpAttached File  LKOvulturen.zip ( 52.41K ) Number of downloads: 1544


some useful code
art.ini
CODE
[VULTUREN]
Voxel=no
Remapable=yes
Cameo=VULTICONN
PrimaryFireFLH=40,117,160;armcannons
SecondaryFireFLH=0,55,200;rocketpods
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:09 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:38 PM
Post #15


Stealth Tank
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Favorite game: Tiberian Sun



Door 14
the GDI Supernova heavy Mech.

Supernova IconAttached Image
Supernova ingameAttached Image
Supernova Zip with icon and unit-shpAttached File  LKOnovag.zip ( 100.68K ) Number of downloads: 1411


some useful code
art.ini
CODE
[NOVAG]
Voxel=no
Remapable=yes
Cameo=NOVAICONG
PrimaryFireFLH=0,0,0
UseTurretShadow=yes
TurretOffset=-16
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:11 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:39 PM
Post #16


Stealth Tank
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Group: Members
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From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 15
the Nod Black Hawk medium Mech

Black Hawk IconAttached Image + small walking animAttached Image + small firing animAttached Image
Black Hawk ingameAttached Image
Black Hawk Zip with icon and unit-shpAttached File  LKObhawkn.zip ( 51.19K ) Number of downloads: 1536


some useful code
art.ini
CODE
[BHAWKN]
Voxel=no
Remapable=yes
Cameo=BHAWKICONN
PrimaryFireFLH=65,70,95;armcannons
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=120
FiringFrames=3
StartFiringFrame=96


rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:12 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:39 PM
Post #17


Stealth Tank
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From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 16
the GDI Sunder heavy Mech.

Sunder IconAttached Image
Sunder ingameAttached Image
Sunder Zip with icon and unit-shpAttached File  LKOspalterg.zip ( 70.74K ) Number of downloads: 1398

(the german name is Spalter
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)


some useful code
art.ini
CODE
[SPALTERG]
Voxel=no
Remapable=yes
Cameo=SPALTERICONG
PrimaryFireFLH=150,-155,230;right arm
SecondaryFireFLH=60,10,300;centre rocket pod
;TertiaryFireFLH=140,155,215;left arm
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:13 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:40 PM
Post #18


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 17
the GDI Cauldron Born medium Mech

Cauldron Born IconAttached Image + small walking animAttached Image
Cauldron Born ingameAttached Image
Cauldron Born Zip with icon and unit-shpAttached File  LKOkesselbrutg.zip ( 54.04K ) Number of downloads: 1517

(the german name is Kesselbrut
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)


some useful code
art.ini
CODE
[KESSELBRUTG]
Voxel=no
Remapable=yes
Cameo=KESSICONG
PrimaryFireFLH=110,75,105;armcannons
SecondaryFireFLH=50,45,145;rocketpods
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

the unit has no firing animation because of the two different weapon systems (cannons, rockets)

rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:14 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:40 PM
Post #19


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 18
the Nod Daishi heavy Mech.

Daishi IconAttached Image
Daishi ingameAttached Image
Daishi Zip with icon and unit-shpAttached File  LKOdaishin.zip ( 78.9K ) Number of downloads: 1448


some useful code
art.ini
CODE
[DAISHIN]
Voxel=no
Remapable=yes
Cameo=DAISHIICONN
PrimaryFireFLH=110,140,230;armcannons
SecondaryFireFLH=15,90,345;shoulderrocketpod
;TertiaryFireFLH=115,30,240;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

QUOTE (Denmon0728 @ Dec 22 2006, 01:53 AM) *
PrimaryFireFLH=30,110,190
SecondaryFireFLH=30,-110,190


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:15 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:41 PM
Post #20


Stealth Tank
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Group: Members
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Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 19
the Nod Supernova heavy Mech.

Supernova IconAttached Image
Supernova ingameAttached Image
Supernova Zip with icon and unit-shpAttached File  LKOnovan.zip ( 85.99K ) Number of downloads: 1481


some useful code
art.ini
CODE
[NOVAN]
Voxel=no
Remapable=yes
Cameo=NOVAICONN
PrimaryFireFLH=180,160,210;armcannons left
SecondaryFireFLH=180,-160,210;armcannons right
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:16 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:41 PM
Post #21


Stealth Tank
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From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 20
the GDI Black Hawk medium Mech

Black Hawk IconAttached Image + small walking animAttached Image + small firing animAttached Image
Black Hawk ingameAttached Image
Black Hawk Zip with icon and unit-shpAttached File  LKObhawkg.zip ( 57.27K ) Number of downloads: 1473


some useful code
art.ini
CODE
[BHAWKG]
Voxel=no
Remapable=yes
Cameo=BHAWKICONG
PrimaryFireFLH=65,70,95;armcannons
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=120
FiringFrames=3
StartFiringFrame=96


rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:17 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:42 PM
Post #22


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Door 21
the GDI Guerilla medium Mech
(the english name is Bushwacker
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)


Guerilla IconAttached Image
Guerilla ingameAttached Image
Guerilla Zip with icon and unit-shpAttached File  LKOguerillag.zip ( 40.91K ) Number of downloads: 1427

some useful code
art.ini
CODE
[GUERILLAG]
Voxel=no
Remapable=yes
Cameo=GUERICONG
PrimaryFireFLH=90,100,120;armcannons
SecondaryFireFLH=15,35,185;shoulderrocketpod
;TertiaryFireFLH=125,15,120;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

and the Nod Guerilla medium Mech

Guerilla IconAttached Image
Guerilla ingameAttached Image
Guerilla Zip with icon and unit-shpAttached File  LKOguerillan.zip ( 36.27K ) Number of downloads: 1431

some useful code
art.ini
CODE
[GUERILLAN]
Voxel=no
Remapable=yes
Cameo=GUERICONN
PrimaryFireFLH=90,100,120;armcannons
SecondaryFireFLH=15,35,185;shoulderrocketpod
;TertiaryFireFLH=125,15,120;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:19 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:43 PM
Post #23


Stealth Tank
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Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 22
the GDI Champion medium Mech

Champion IconAttached Image
Champion ingameAttached Image
Champion Zip with icon and unit-shpAttached File  LKOchampiong.zip ( 35.22K ) Number of downloads: 1468

some useful code
art.ini
CODE
[CHAMPIONG]
Voxel=no
Remapable=yes
Cameo=CHAMICONG
PrimaryFireFLH=75,100,130;outer arms
SecondaryFireFLH=55,80,130;inner arms
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

and the Nod Champion medium Mech

Champion IconAttached Image
Champion ingameAttached Image
Champion Zip with icon and unit-shpAttached File  LKOchampionn.zip ( 31.64K ) Number of downloads: 1519

some useful code
art.ini
CODE
[CHAMPIONN]
Voxel=no
Remapable=yes
Cameo=CHAMICONN
PrimaryFireFLH=75,100,130;outer arms
SecondaryFireFLH=55,80,130;inner arms
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:20 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:43 PM
Post #24


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 23
the GDI Firefly light Mech

Firefly IconAttached Image + small walking animAttached Image
Firefly ingameAttached Image
Firefly Zip with icon and unit-shpAttached File  LKOfireflyg.zip ( 33.13K ) Number of downloads: 1457

some useful code
art.ini
CODE
[FIREFLYG]
Voxel=no
Remapable=yes
Cameo=FIREICONG
PrimaryFireFLH=50,70,120;small sidearms
SecondaryFireFLH=0,10,150;twin rocketpod
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

rules.ini
you can use the wolverine as a pattern.

and the Nod Firefly light Mech

Firefly IconAttached Image + small walking animAttached Image
Firefly ingameAttached Image
Firefly Zip with icon and unit-shpAttached File  LKOfireflyn.zip ( 30.72K ) Number of downloads: 1492

some useful code
art.ini
CODE
[FIREFLYN]
Voxel=no
Remapable=yes
Cameo=FIREICONN
PrimaryFireFLH=50,70,120;small sidearms
SecondaryFireFLH=0,10,150;twin rocketpod
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:21 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:44 PM
Post #25


Stealth Tank
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Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 24 Christmas Eve
the GDI/Nod Colossus heavy Artillery
The Colossus is a big and well protected artillery mech that uses a twin artillery turret to destroy enemys on a long range. But like the Jugger it needs to deploy.

Colossus Icon GDIAttached ImageNodAttached Image + preview of the deployanim GDIAttached ImageNodAttached Image
Colossus ingame GDIAttached ImageNodAttached Image
Colossus Zip with icon and unit-shpAttached File  LKOcolossus.zip ( 206.27K ) Number of downloads: 1694


The units design was originally taken for a GDI unit, thus having the Titan similar headlights, but i decided to make a Nod version too, so both sides can have this new unit.
The unit has an active animation while deployed and a shp-turret. I haven't made the barrels as a voxel like the Jugger because i'm not good in making voxels look like shp. Thats why the shp barrels are fixed to 45°. If someone makes voxel barrels, i would make an extra turret without the shp barrels.
I hope you still like this unit and of course...
Merry Christmas and my best wishes to you all.
some useful code
art.ini
CODE
[COLON]
Cameo=COLOICONN
Voxel=no
Remapable=yes
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
PrimaryFireFLH=0,0,0
[DCOLON]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DCOLONMK
Height=1
ExtraLight=200
PrimaryFireFLH=100,20,200
ActiveAnim=DCOLO_B
ActiveAnimDamaged=DCOLO_B
ActiveAnimZAdjust=-50

[COLOG]
Cameo=COLOICONG
Voxel=no
Remapable=yes
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
PrimaryFireFLH=0,0,0
[DCOLOG]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DCOLOGMK
Height=1
ExtraLight=200
PrimaryFireFLH=100,20,200
ActiveAnim=DCOLO_B
ActiveAnimDamaged=DCOLO_B
ActiveAnimZAdjust=-50

[DCOLO_B]
Normalized=yes
LoopStart=0
LoopEnd=31
LoopCount=-1
Rate=250
Surface=yes
NewTheater=yes
DetailLevel=1

rules.ini
CODE
[BuildingTypes]
...
219=DCOLOG
220=DCOLON

[VehicleTypes]
...
71=COLOG
72=COLON

[Animations]
...
862=DCOLOG
863=DCOLOG_A
864=DCOLO_B
865=DCOLOGMK
866=DCOLON
867=DCOLON_A
868=DCOLONMK


[COLOG]
Name=Colossus
Category=AFV
Prerequisite=GDIFACTORY
Primary=Jugg90mm
Strength=500
Armor=heavy
TechLevel=6
Sight=9
Speed=5
Owner=GDI
Cost=1250
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DCOLOG
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=FASTER,STRONGER
EliteAbilities=SELF_HEAL,SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=no

[DCOLOG]
Name=Deployed Colossus
TechLevel=-1
Strength=1000
Points=50
Cost=1250
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=COLOG
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DCOLOG_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-125
StartFacing=4; DIR_S = 4 << 5
StartPitch=2; DIR_E = 2 << 5
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=GDI

[COLON]
Name=Colossus
Category=AFV
Prerequisite=NODFACTORY
Primary=Jugg90mm
Strength=500
Armor=light
TechLevel=6
Sight=9
Speed=5
Owner=NOD
Cost=1250
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DCOLON
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=FASTER,STRONGER
EliteAbilities=SELF_HEAL,SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=no

[DCOLON]
Name=Deployed Colossus
TechLevel=-1
Strength=1000
Points=50
Cost=1250
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=COLON
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DCOLON_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-125
StartFacing=4; DIR_S = 4 << 5
StartPitch=2; DIR_E = 2 << 5
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=NOD


This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:24 PM
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Crimsonum
post Nov 28 2006, 05:43 PM
Post #26


Tick Tank
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From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun



I must say that this is a nice "calendar", I could try a similar one myself tongue.gif
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Uufje
post Nov 28 2006, 06:06 PM
Post #27


Cyborg
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From: Below sea level.
Member No.: 34
Favorite game: Tiberian Dawn



Is this something to get post count up? huh.gif
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Creagor
post Nov 28 2006, 06:17 PM
Post #28


Flame Tank
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Group: Global Moderators
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From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE
Is this something to get post count up?


No. A while ago Lin Kuei Ominae PM'd me asking about this topic. I am allowing it, as a voxel will be posted on each of the "blank" posts, meaning they wont be useless. It keeps them organised to be one after the other, rather than in randomly spaced posts, so thats why they are one after the other.

As you may have gathered, I am allowing this topic, and told Lin Kuei Ominae through a PM it would be allowed, so its not his fault. Any problems with this topic you may have are to be taken up with me.

On a lighter note, good luck with the voxels, and merry christmas (for when christmas comes anyway).

This post has been edited by Creagor: Nov 28 2006, 06:20 PM


--------------------

Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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Corsair
post Nov 28 2006, 07:39 PM
Post #29


Ghost Stalker
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From: South Carolina, USA
Member No.: 87
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Favorite game: Tiberian Sun



That's a lot of units...


--------------------

Epitoma Rei Militaris - Flavius Vegetius Renatus
All My Voxels - Gemini Mech
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Team Black
post Nov 28 2006, 07:48 PM
Post #30


Core Defender
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From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



1 unit a day for a month??
are you sure you can keep up with it? (and still have good quality stuff?)

..or is it already pre-made?


--------------------
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wondle_donkey
post Nov 29 2006, 07:27 AM
Post #31


Attack Buggy
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From: Seattle, Washington, USA
Member No.: 109
Alliance: GDI
Favorite game: Tiberian Sun



im guessing their already premade. because unless he has absolutely no life whatsoever (which i doubt) i dont think he could make a quality voxel every day for like 25 days. i sure as hell couldnt


--------------------

Thanks for the kickass sig daTS!
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Lin Kuei Ominae
post Nov 29 2006, 10:23 AM
Post #32


Stealth Tank
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Member No.: 281
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Favorite game: Tiberian Sun



QUOTE (Creagor @ Nov 28 2006, 07:17 PM) *
On a lighter note, good luck with the voxels, and merry christmas (for when christmas comes anyway).

There is a small misunderstanding. These are not going to be voxels, they all will be shp's wink1.gif

QUOTE (wondle_donkey @ Nov 29 2006, 08:27 AM) *
im guessing their already premade. because unless he has absolutely no life whatsoever (which i doubt) i dont think he could make a quality voxel every day for like 25 days. i sure as hell couldnt

you're right. i already made more than the half of the units. the rest of about 8 units i will make in the next days.

This post has been edited by Lin Kuei Ominae: Nov 29 2006, 10:28 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Creagor
post Nov 29 2006, 02:36 PM
Post #33


Flame Tank
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Group: Global Moderators
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Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE (Lin Kuei Ominae @ Nov 29 2006, 10:23 AM) *
There is a small misunderstanding. These are not going to be voxels, they all will be shp's wink1.gif


Oh. I was under the impression that they were voxels all this time! I only just realized that this topic is in the shp section.
Ah well, good luck with the SHP's wink1.gif


--------------------

Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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Darentei
post Dec 1 2006, 09:52 AM
Post #34

Technician
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Joined: 1-December 06
Member No.: 353
Favorite game: Tiberian Sun



Genius! I can't wait for 24th!

Good to see you somewhat active again... :biggrin:
I can imagine you will be busy.
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Denmon
post Dec 1 2006, 08:47 PM
Post #35

Attack Buggy
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Group: Members
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From: Göteborg, Sweden
Member No.: 238
Alliance: CABAL
Favorite game: Tiberian Sun



The Jenning mech would probably fit best as a drone due to its sixe smile.gif


--------------------

Mommy I'm sorry if my first letter made you cry
To be honest with you I don't think that I wanna die
Sometimes I feel like that I'm cancerous in others lives
Thats probably why I drink at night and sleep till 4 or 5
It's kinda hard walking through life with my distorted eyes
When I was younger I was stupid and I thought I thrived
I thought alot about everything I said in the letter
And questioned whether or not if I was dead you'd be better
You think my shorty would be happy if I never met her
It's too late now mommy I could never forget her
Could never forget how she told me to love
Cuz my father and my grandmother is always above
It's glory above you know that daddy taught me to thug
And everytime we was with nanny she'd bombard me with hugs (damn)
I MISS 'EM mommy and it's hard to believe
That I'm grown and I don't understand it - why did they leave
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cdmt
post Dec 1 2006, 11:06 PM
Post #36


Disc Thrower
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Group: Members
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From: Rocklin, California, USA
Member No.: 65
Alliance: GDI
Favorite game: Tiberian Sun



It's great to have someone making such good shps. The calendar was a great idea!
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Kurorahk
post Dec 2 2006, 04:09 AM
Post #37


Rocket Infantry
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From: Defiance Industries HQ, Antarctica
Member No.: 150
Alliance: Scrin
Favorite game: Tiberium Wars



cool looking units so far, nice idea and keep em comming it sounds as if we will be in for a vary Marry Christmas after all and that is what counts smile.gif we all wish you best of luck form Defiance Industries on this great and cool looking ventrue, and i second that its great to see you and a shp'er around!


--------------------
Defiance Industries: We prefur to call it well prepaired not over kill.

Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky. By the way watch out here comes a attack from Stonehenge!
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Corsair
post Dec 2 2006, 04:29 AM
Post #38


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Member No.: 87
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Nice Thor Mech, my favorite mech next to the vulture/mad dog

This post has been edited by Corsair: Dec 2 2006, 04:29 AM


--------------------

Epitoma Rei Militaris - Flavius Vegetius Renatus
All My Voxels - Gemini Mech
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Lin Kuei Ominae
post Dec 3 2006, 12:37 AM
Post #39


Stealth Tank
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Favorite game: Tiberian Sun



@Darentei
wow what an honor to get your first post, thanks. :biggrin: Attached Image
and you're right, i'm quite busy. smile.gif

To the others, thanks for your good comments too.

QUOTE (Corsair @ Dec 2 2006, 05:29 AM) *
my favorite mech next to the vulture/mad dog

perhaps Santa Claus has put one in the calender? :biggrin:

This post has been edited by Lin Kuei Ominae: Dec 3 2006, 12:40 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Corsair
post Dec 3 2006, 12:52 AM
Post #40


Ghost Stalker
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From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE (Lin Kuei Ominae @ Dec 2 2006, 07:37 PM) *
perhaps Santa Claus has put one in the calender? :biggrin:


lol.gif That would definitely be my favorite SHP

I don't believe I've ever seen the splitter mech before, looks tough


--------------------

Epitoma Rei Militaris - Flavius Vegetius Renatus
All My Voxels - Gemini Mech
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Ixith
post Dec 3 2006, 01:02 AM
Post #41


Cyborg Reaper
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Member No.: 27
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Favorite game: Tiberian Sun



i must say all of those look very nice so far. although seeing a mech for nod is kinda different. but i like them. i also like how that the 2 Nod mechs youv already revealed both have the same colors used and make them fit with each other. very nice. ^_^

i seriously think you could make your own mech mod really easily as you are very good at making mechs and youv got a lot already and it seems you are very handy with the ini files to.

i like what youv revealed so far and i think i will be pleased with what is to come in the days to come to. Keep up the good work smile.gif


--------------------
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Team Black
post Dec 3 2006, 01:20 AM
Post #42


Core Defender
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Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



wow the nod mech is incredible..it actully looks like Nod style, not just GDI w nod colors...
There's ONE puny imperfection though, and that is that the selection square is a little off kilter lowish...might need a slight hva adjustment.


wow the nod mech is incredible..it actully looks like Nod style, not just GDI w nod colors...
There's ONE puny imperfection though, and that is that the selection square is a little off kilter lowish...might need a slight hva adjustment.

One mech I think you should REALLY do is the Star Wars AT-AT Imperial Walker...to follow up on yer Millenium Falcon smile.gif

This post has been edited by Team Black: Dec 3 2006, 01:31 AM


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post Dec 3 2006, 02:07 AM
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QUOTE (Team Black @ Dec 2 2006, 08:20 PM) *
One mech I think you should REALLY do is the Star Wars AT-AT Imperial Walker...to follow up on yer Millenium Falcon smile.gif


Or Ewoks pinch.gif


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post Dec 3 2006, 04:43 AM
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Unless hes some kind of machine..Im betting most are premade tongue.gif
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Tore
post Dec 3 2006, 11:43 AM
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cool idea to base the mechs of Mechwarrior smile.gif
is there a chance that the mad cat is coming...... :biggrin:


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post Dec 3 2006, 01:06 PM
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I'm sorry to say that i dislike the two Nod mechs so far :(


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When I was younger I was stupid and I thought I thrived
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It's too late now mommy I could never forget her
Could never forget how she told me to love
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It's glory above you know that daddy taught me to thug
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harv
post Dec 3 2006, 06:15 PM
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i like um but its hard to make mechs look good in a nod army :(
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Yggdrasil
post Dec 3 2006, 06:37 PM
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nice shps, they look really good. the splitter is called a sunder in the english mechwarrior from the looks of it. looking forward to the rest of them.


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post Dec 3 2006, 06:53 PM
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Yggdrasil is right about the name. It is definitely the Sunder Mech. Sunder means in English: break apart or in two, using violence. Another good mech. At this rate we might have enough for someone to make a great mechwarrior mod.

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Lin Kuei Ominae
post Dec 3 2006, 11:51 PM
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QUOTE (Team Black @ Dec 3 2006, 02:20 AM) *
There's ONE puny imperfection though, and that is that the selection square is a little off kilter lowish...might need a slight hva adjustment.

these are shp units, so they have no hva. to move them higher you have to edit all the frames of the shp file and move the unit some pixel upwards,
but i think it is ok. because if i move it more upwards i think the player can not select it very good. you click on the main body but nothing happens due to the fact that only the legs are in the cell and the main body goes upwards into the next cell where you cant select it.
but if more people think it is wrong, we can speak about modifications after the calender is complete. (lets say next year, for having some vacations :biggrin: )

QUOTE (Team Black @ Dec 3 2006, 02:20 AM) *
One mech I think you should REALLY do is the Star Wars AT-AT Imperial Walker...to follow up on yer Millenium Falcon smile.gif

hmm, sorry that is not in my list. maybe i make it later as a standalone unit.
to bad that we cant set the turrets max turning angle, else i could imagine to make the head/cockpit as a turret for that too, that turns only for 10 or 20° to left and right. (like in SW force commander)

QUOTE (Tore @ Dec 3 2006, 12:43 PM) *
is there a chance that the mad cat is coming...... :biggrin:

can you look into the future? :blink: :biggrin: my plan was to reveal the madcat on the 4th door.
so nobody should assume i here on wishes, my plan is fixed and stands already for all days untill the 24th.

QUOTE (Denmon0728 @ Dec 3 2006, 02:06 PM) *
I'm sorry to say that i dislike the two Nod mechs so far :(

to make it right for everyone is impossible, and negative opinions belong with it.
but i dare to say, that there are coming some units you do like more. i do have just started the calender.

QUOTE (Yggdrasil @ Dec 3 2006, 07:37 PM) *
nice shps, they look really good. the splitter is called a sunder in the english mechwarrior from the looks of it. looking forward to the rest of them.

thanks, name changed.
only to make sure here a pic from my manualAttached Image

This post has been edited by Lin Kuei Ominae: Dec 3 2006, 11:56 PM


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Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
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Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
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post Dec 4 2006, 12:00 AM
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Ha, I signed on about the same time I saw you in Finished SHPs and I said "w00t new mech!" lol.gif

Your Mad Cat looks pretty good, really good with the uniform yellow look, although I don't like it's remap locations as much as the previous mechs

That would be my only gripe is the remap on the cockpit

This post has been edited by Corsair: Dec 4 2006, 12:01 AM


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harv
post Dec 4 2006, 12:30 AM
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wow i do love the mad cat mech, i wonder whats comming tomorrow. i can't wait
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post Dec 4 2006, 01:06 AM
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Welcome to Tiberiumweb Harv and Tony :biggrin:

(Sorry I didn't welcome y'all before I didn't see your posts)


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post Dec 4 2006, 02:30 AM
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iv been her just havnt joind tongue.gif
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Corsair
post Dec 5 2006, 10:40 PM
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The coloring on the Nod Jenner looks really nice


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Tobiasboon46
post Dec 6 2006, 12:06 AM
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Hunchback from Mech commander 2,that's my X-mas wish!!


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harv
post Dec 6 2006, 01:31 AM
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you just recolored the first two :(
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Tobiasboon46
post Dec 6 2006, 02:48 AM
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Right,really disappointed!!!


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harv
post Dec 6 2006, 02:49 AM
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agreed
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Ixith
post Dec 6 2006, 03:56 AM
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:confused: that kinda disappoints me that you just recolored 2 of the earlier ones for the opposite side.

but then again i can see that you are probably overloaded with work still id think. i just hope that there arent too many recolorings like such.

but i must say the recolorings do look nice to wink1.gif good job.

cant wait to see the new ones


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Denmon
post Dec 6 2006, 10:35 AM
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Duh, i kinda guessed this beacuse 24 mechs are ALOTS of mechs. Still smart though ^_^


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Mommy I'm sorry if my first letter made you cry
To be honest with you I don't think that I wanna die
Sometimes I feel like that I'm cancerous in others lives
Thats probably why I drink at night and sleep till 4 or 5
It's kinda hard walking through life with my distorted eyes
When I was younger I was stupid and I thought I thrived
I thought alot about everything I said in the letter
And questioned whether or not if I was dead you'd be better
You think my shorty would be happy if I never met her
It's too late now mommy I could never forget her
Could never forget how she told me to love
Cuz my father and my grandmother is always above
It's glory above you know that daddy taught me to thug
And everytime we was with nanny she'd bombard me with hugs (damn)
I MISS 'EM mommy and it's hard to believe
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Lin Kuei Ominae
post Dec 6 2006, 10:38 AM
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there were a few reasons for that
1. i haven't enough mechs in the manual from my MW3 game (and to find pictures from all sides of a specific mech isn't easy)
2. i didn't knew which mech i should have made for each side. (to prevent people coming and say, no this mech isn't good for Nod please make it for GDI again and vice versa)
3. it reduces the amount of work (one 3dmodel with 2 different textures)
4. there are still more then 12 different units.

At least i think it is the whole calender that counts and not each unit alone.

This post has been edited by Lin Kuei Ominae: Dec 6 2006, 10:41 AM


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Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
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Corsair
post Dec 6 2006, 04:53 PM
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Yea, I don't mind the recolored mech's

The new GDI themed Thor looks as good as the other in my opinion


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Tobiasboon46
post Dec 6 2006, 06:15 PM
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Ahhhh...watching Mad Cat makes me remind of a SEGA Genesis/Megadrive
Mechwarrior game called Battlemech,ahhhh(<-pleasure,not pain!)!!!
Me commanding torso turret,and my brother comanding legs!!
He didn't know how to move or play!!!
By FASA!!!Not by Microsoft!


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Corsair
post Dec 6 2006, 06:39 PM
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Yea... I'm sad to say I didn't really get into Mechwarrior until Mechwarrior 4, although I did play MW3 a little here and there

Still... fun times :biggrin:


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Lin Kuei Ominae
post Dec 6 2006, 09:53 PM
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me too
i never knew the story why i was fighting. the most important thing for me to know was,
whats my target and how much weapons can i mount on my mech. :biggrin:


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Nod units:____________________________GDI units:
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Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
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yt1300 (Millenium Falcon + BIG version)

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harv
post Dec 6 2006, 11:27 PM
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wow... that new one is pretty cool.. but i must say its still my least favorite so far ... but still VERY good
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Yggdrasil
post Dec 7 2006, 01:48 AM
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yep the annihilator is the correct name. may be kinda sad but i have mechwarrior 3 and 4 (including mercs)
and have played mechwarrior 2 mercs. if you want ill post the english names of any mechs you post if they are not the same when they are tranlated.

EDIT: oops forgot to comment on new mechs, very nice they are very close to originals in the games and look very nice. good work.

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Corsair
post Dec 7 2006, 02:25 AM
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Hm... (wonders to self)

'Could I resize that to Core Defender size?' smile.gif

Anyway, I can't say I really like that mech so much... it's not that yours is bad, it's just that I never liked that mech in the first place

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cdmt
post Dec 7 2006, 02:38 AM
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http://www.mechwarrior3.org/trm/

Lin Kuei Ominae here is a link so that you can quickly find the English names of Mechs. It should save you some time.
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Lin Kuei Ominae
post Dec 7 2006, 08:27 AM
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thanks, that link helps. i always searched for a site where both language names are standing, without success.
At least there are only one or two mechs left that need a translation of its name, all other names seem to be international.

This post has been edited by Lin Kuei Ominae: Dec 7 2006, 08:31 AM


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Uufje
post Dec 7 2006, 04:15 PM
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I like the mechs, can't wait to see what's next!
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Robo fish
post Dec 7 2006, 10:06 PM
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dude make me happy do the cauldron-born dance.gif


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Corsair
post Dec 7 2006, 10:22 PM
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QUOTE (Robo fish @ Dec 7 2006, 05:06 PM) *
dance.gif


lol.gif That's a funny smiley

If LKO makes the vulture I'd be very happy smile.gif


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Lin Kuei Ominae
post Dec 7 2006, 11:22 PM
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QUOTE (Robo fish @ Dec 7 2006, 11:06 PM) *
dude make me happy do the cauldron-born dance.gif

QUOTE (Corsair @ Dec 7 2006, 11:22 PM) *
If LKO makes the vulture I'd be very happy smile.gif

uhh, we have two happy people! ^_^
and yes this-> dance.gif ,is a very cool smilie (but do you also have on some smilies like this one, a white border at the edges?)

This post has been edited by Lin Kuei Ominae: Dec 7 2006, 11:24 PM


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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harv
post Dec 7 2006, 11:31 PM
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OH sh*t THAT IS SO COOL I LOVE IT.... Best one so far.. two thumbs WAY up smile.gif biggrin.gif
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Corsair
post Dec 8 2006, 12:37 AM
Post #77


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Oh wow, nice job LKO

That new Daishi mech made my face go w00t.gif


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Tobiasboon46
post Dec 8 2006, 12:48 AM
Post #78


Flamethrower Infantry
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I'll ask Vertigo to make me a userbar saying "I support Steiner!!"
Which is the exact source of these Shapes?
Please check Raven from MW 4 Vengance,nice Missile Arty for GDI!!!


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Big sig by Huntmen


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cdmt
post Dec 8 2006, 07:31 PM
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QUOTE
me too
i never knew the story why i was fighting. the most important thing for me to know was,
whats my target and how much weapons can i mount on my mech.


I was the same way. All I cared about was how many PPCs I could mount on a mech. The story was just one of stupid bravado, greed and paranoia. I really like the mechs so far. It doesn't make sense for anyone to be complaining about re-colors. We are blessed to have someone actually care enough to make mechs for our use. The Daishi and Mad Cat will really work well in Tiberian Sun, since we can only mount two weapons on a mech at a time.
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Team Black
post Dec 8 2006, 07:49 PM
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Dude I'm the 1000th viewer on this post!

Yeah, I never played mech warrior, though I've heard alot about it; are ALL these mechs going to be mechwarrior mechs then?


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Tobiasboon46
post Dec 8 2006, 10:56 PM
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I supose yes,by now I'm gonna check the first page so see what's new.


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Lin Kuei Ominae
post Dec 8 2006, 11:26 PM
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QUOTE (cdmt @ Dec 8 2006, 08:31 PM) *
We are blessed to have someone actually care enough to make mechs for our use.

thanks
QUOTE (cdmt @ Dec 8 2006, 08:31 PM) *
The Daishi and Mad Cat will really work well in Tiberian Sun, since we can only mount two weapons on a mech at a time.

But only as long as the ETS mod isnt ready. Then we can have Third and Quaternary weapons and this way Mechs with Rockets,Cannons,MGs and Laser at the same time. dance.gif

QUOTE (Team Black @ Dec 8 2006, 08:49 PM) *
Dude I'm the 1000th viewer on this post!

cool thumbup1.gif even if i think that those are mostly the same people. :biggrin:

QUOTE (Team Black @ Dec 8 2006, 08:49 PM) *
are ALL these mechs going to be mechwarrior mechs then?

not all, but the most of them.


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
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Star Wars Mechs ATAT/ATST
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Corsair
post Dec 8 2006, 11:33 PM
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dance.gif

W000000t Thanks for making my all time favorite Mech

I mean w00t.gif , unbelievable man



In case anyone doesn't want to find out/can't figure out, I just figured I would post FLH's for the Vulture/Mad Dog - My FLH's work pretty well, may need to be tweaked into position a little more though

--Vulture--
PrimaryFireFLH=0,125,125 (I used machine guns)
SecondaryFireFLH=0,100,200 (I used longe-range Hovermissiles)
------------

This post has been edited by Corsair: Dec 9 2006, 02:37 AM


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Robo fish
post Dec 9 2006, 05:57 PM
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QUOTE (Corsair @ Dec 8 2006, 07:33 PM) *
dance.gif

W000000t Thanks for making my all time favorite Mech

I mean w00t.gif , unbelievable man
In case anyone doesn't want to find out/can't figure out, I just figured I would post FLH's for the Vulture/Mad Dog - My FLH's work pretty well, may need to be tweaked into position a little more though

--Vulture--
PrimaryFireFLH=0,125,125 (I used machine guns)
SecondaryFireFLH=0,100,200 (I used longe-range Hovermissiles)
------------

now he had is mech I WANT MINE SANTA w00t.gif


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Lin Kuei Ominae
post Dec 9 2006, 11:20 PM
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QUOTE (Robo fish @ Dec 9 2006, 06:57 PM) *
now he had is mech I WANT MINE SANTA w00t.gif

wait patiently, Santa has to deliver many mechs to many Houses. :biggrin:

I have a question, that perhaps someone can answer me.
Where is the difference between the Timberwolf and the Mad Cat, i only wanted to know? Do they only changed the name or are they 2 different mechs looking almost the same?

btw. Corsair, nice Avatar.


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Corsair
post Dec 9 2006, 11:51 PM
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Hm, I think they look the same...

QUOTE (Lin Kuei Ominae @ Dec 9 2006, 06:20 PM) *
Corsair, nice Avatar.


Yea man! I got me my vulture! :biggrin:

This post has been edited by Corsair: Dec 9 2006, 11:52 PM


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cdmt
post Dec 10 2006, 12:20 AM
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QUOTE (Lin Kuei Ominae @ Dec 9 2006, 11:20 PM) *
I have a question, that perhaps someone can answer me.
Where is the difference between the Timberwolf and the Mad Cat, i only wanted to know? Do they only changed the name or are they 2 different mechs looking almost the same?



QUOTE
The Timberwolf is the Clan name for the mech. Named such by Clan Wolf.

The Madcat is the Inner Sphere name for the mech. It is named this way because, according to the tale, the Inner Sphere targeting systems couldn't decide if it was a Marauder or a Catapult when trying to classify it, so the MechWarriors started calling them Madcats.


http://ars.userfriendly.org/cartoons/read....&tid=109860

Battletech lifted some mechs from Robotech. In Robotech there was a mech called the Glaug Battle Pod which was called the Marauder in Battletech.

In later versions of Mechwarrior like Mech Assault 2 for the XBOX it refers to different variants of the same mech. The only difference between the two is the weapons they mount. The Mad Cat is armed with dual PPCs as its primary weapon, while the Timber Wolf has dual Gauss Rifles.
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Bittah Commander
post Dec 10 2006, 12:41 AM
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QUOTE (Lin Kuei Ominae @ Dec 8 2006, 12:22 AM) *
and yes this-> dance.gif ,is a very cool smilie (but do you also have on some smilies like this one, a white border at the edges?)

I'm working on fixing that... I've removed the white boarder from half of the smilies so far, it's quite a pain in the ass (and time consuming job) with the animated ones.


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Denmon
post Dec 10 2006, 12:56 AM
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QUOTE (Lin Kuei Ominae @ Dec 10 2006, 12:20 AM) *
btw. Corsair, nice Avatar.


Heh, perhaps i should say the same to harv... tongue.gif


Anyway, I love the Daishi! it's awsome! :biggrin:


--------------------

Mommy I'm sorry if my first letter made you cry
To be honest with you I don't think that I wanna die
Sometimes I feel like that I'm cancerous in others lives
Thats probably why I drink at night and sleep till 4 or 5
It's kinda hard walking through life with my distorted eyes
When I was younger I was stupid and I thought I thrived
I thought alot about everything I said in the letter
And questioned whether or not if I was dead you'd be better
You think my shorty would be happy if I never met her
It's too late now mommy I could never forget her
Could never forget how she told me to love
Cuz my father and my grandmother is always above
It's glory above you know that daddy taught me to thug
And everytime we was with nanny she'd bombard me with hugs (damn)
I MISS 'EM mommy and it's hard to believe
That I'm grown and I don't understand it - why did they leave
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vOi!king ship
post Dec 10 2006, 12:28 PM
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Lin, where do you find allt he time to create all these? They're all wonderful!


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Corsair
post Dec 10 2006, 05:08 PM
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QUOTE (Gosho @ Dec 10 2006, 07:28 AM) *
Lin, where do you find allt he time to create all these? They're all wonderful!


It's just his 00berly awesome skiiillz lol.gif

The Cauldron-Born fits Nod pretty nicely

This post has been edited by Corsair: Dec 11 2006, 03:14 AM


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wondle_donkey
post Dec 11 2006, 04:46 AM
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Hot damn, the cauldron born is the coolest damn mech i have ever seen (besides the titan, of course ;p)
and like corsair said, it fits nod perfectly.


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Thanks for the kickass sig daTS!
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Lin Kuei Ominae
post Dec 13 2006, 12:23 AM
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QUOTE (Gosho @ Dec 10 2006, 01:28 PM) *
Lin, where do you find allt he time to create all these? They're all wonderful!

i have a small production line in my basement where many little green manikin create them. :biggrin:
no seriously, it doesnt took that much time, since i have optimized my work flow quite well. So it is possible for me to create 1 mech in 4-6 hours if i work nonstop. (but that doesn't happen very often, so it took me about 3-4 weeks for all the units)

And again thanks to all, for their very good comments.


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Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
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yt1300 (Millenium Falcon + BIG version)

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harv
post Dec 13 2006, 01:19 AM
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Wow thats a LONG ASS time
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Corsair
post Dec 13 2006, 01:56 AM
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Well, I do appreciate what you're doing LKO, thanks for all the awesome mechs released/about to be released smile.gif


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Ixith
post Dec 13 2006, 02:45 AM
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once again those are varrry nice LKO smile.gif

i think youv done a very good job on presenting and making these. youv done a lot for the community with all of your mechs. so keep 'em comin! lol.gif


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El_Serpiente
post Dec 13 2006, 03:36 AM
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QUOTE (Lin Kuei Ominae @ Dec 6 2006, 11:38 PM) *
1. i haven't enough mechs in the manual from my MW3 game (and to find pictures from all sides of a specific mech isn't easy)


There are exactly 24 mechs in MW3 if you use the ones from the Pirates moon expansion. 25 though if you use the Elemental, my favorite 10 ton mech :biggrin:

Edit: Where is the Puma?! and the Avatar?! and of course the Elemental!

This post has been edited by El_Serpiente: Dec 13 2006, 03:37 AM
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Lin Kuei Ominae
post Dec 13 2006, 10:19 AM
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i have no expansion, only original standard MW3.

these are the 3 that i dont do. sorry.
Because the avatar looks ugly in my eyes´, the puma isn't very different to my already released behemoth so i thought it isnt necessary.
And the elemental isnt really a mech for me. in addition i didnt have a picture from this one in my manual. (even if i would make this one, wouldn't it be as big as a normal infantry? to small i think)

This post has been edited by Lin Kuei Ominae: Dec 13 2006, 10:20 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Corsair
post Dec 13 2006, 04:52 PM
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Just give the wolverine a jet pack and voila... elemental


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Robo fish
post Dec 13 2006, 06:10 PM
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QUOTE (Lin Kuei Ominae @ Nov 28 2006, 11:37 AM) *
Door 11
the Nod Cauldron Born medium Mech

Cauldron Born IconAttached Image + small walking animAttached Image
Cauldron Born ingameAttached Image
Cauldron Born Zip with icon and unit-shpAttached File  LKOkesselbrutn.zip ( 48.22K ) Number of downloads: 1664


the german name is Kesselbrut
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name

some useful code
art.ini
CODE
[KESSELBRUTN]
Voxel=no
Remapable=yes
Cameo=KESSICONN
PrimaryFireFLH=0,0,0
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

the unit has no firing animation because of the two different weapon systems (cannons, rockets)

rules.ini
you can use the wolverine as a pattern.

WOO HOO w00t.gif you had just won w00t.gif


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QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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