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X-Mech Calendar (+Update), my Christmas Calendar for you |
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Nov 28 2006, 01:24 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Hello and Mechy äh Merry Christmas. Only few days till it's December and so i decided we need a X-mas Calendar. Every day from the first till the 24th December hides a unit behind a door and every day i will open a door. So i hope you like this idea and of course the SHP-units i will offer you this way. Each of the following threads is for one of the 24 days and holds one unit for you. Use the units like you want, but credit me if you use one or more in your mod. Nothing more to say, except wishing you all a good Christmas Time. \EDIT the calendar is complete, so here now all units as a big package. Preview of all Mechs:  In the zip is an art.ini and rules.ini showing some example code allowing GDI to build all units, the Nod units too. Also included is an ecache07.mix file that contains all shp's. Calendar MechPack:
LKOCalenderMechs.zip ( 1.67MB )
Number of downloads: 17609\EDIT Updatei found some small errors,things i disliked and corrected them -these are the fireanims: those were played backwards ingame. (fixed for JENNN/JENNG, BHAWKN/BHAWKG) -the walk anims for the small mechs jenner and firefly: those were not very "round" and the duration a foot was on the ground was to short (only3 frames long a foot was on the ground) (fixed for JENNN/JENNG, FIREFLYN/FIREFLYG) -the jenner model also had a slightly bigger missilepack on the left side compared to the right one: now fixed to symmetrical size Old Jenner:  new:  the art.ini entrys remain the same. i've also added an art.ini showing now for all Mechs the correct FireFLH's for primary, secondary and on some even tertiary that is not used (TS doesn't allows third weapons), but shows where the weapon should be if implemented (think on ETS) sorry denmon and corsair, but i have to say that yours were total off. -the FLH's for the Colossus are still a bit off, due to the fact that the turret centre isn't in the centre of the building, and turretoffset doesn't work for buildings. For a quite good solution take a look on the code example at the colossus post here (the 24th christmas eve post) (PBarrelLength=224,TurretNotExportedOnGround=yes and TurretOffset=-32 tags removed)zip with the fixed units and FireFLH's:
LKOmechupdate.zip ( 236.75K )
Number of downloads: 15706
This post has been edited by Lin Kuei Ominae: Jul 4 2007, 07:21 PM
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Nov 28 2006, 01:56 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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I open the first Calendar door - look inside and find the GDI Jenner light MechJenner Icon  Jenner ingame  Jenner Zip with icon and unit-shp
LKOjennerg.zip ( 38.12K )
Number of downloads: 1550some useful code art.ini CODE [JENNG] Voxel=no Remapable=yes Cameo=JENNICONG PrimaryFireFLH=40,70,115;rocketpods SecondaryFireFLH=20,0,145;top small laser pod Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 FiringFrames=2 StartFiringFrame=104 \EDIT sorry i forgot to mention rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Jul 4 2007, 07:22 PM
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Nov 28 2006, 02:16 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Lets look what we have behind the second door. the Nod Thor heavy Mech. Thor Icon  Thor ingame  Thor Zip with icon and unit-shp
LKOthorn.zip ( 50.08K )
Number of downloads: 1616some useful code art.ini CODE [THORN] Voxel=no Remapable=yes Cameo=THORICONN PrimaryFireFLH=110,120,195;left arm SecondaryFireFLH=70,30,305;shoulder rocket pod ;TertiaryFireFLH=120,-120,205;right arm TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern the thor is an omnimech and has therefore a turret. (so turret=yes is important)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 09:59 PM
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Nov 28 2006, 02:38 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door number 3 the Nod Sunder heavy Mech. (i only know the german name "Spalter" and translated this; can someone tell me if its the correct english name if he/she can recognize him) \EDIT name changed after Yggdrasil found the right oneSunder Icon  Sunder ingame  Sunder Zip with icon and unit-shp
LKOspaltern.zip ( 60.65K )
Number of downloads: 1552(if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)some useful code art.ini CODE [SPALTERN] Voxel=no Remapable=yes Cameo=SPALTERICONN PrimaryFireFLH=150,-155,230;right arm SecondaryFireFLH=60,10,300;centre rocket pod ;TertiaryFireFLH=140,155,215;left arm TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:00 PM
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Nov 28 2006, 02:51 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door Number 4 the GDI Mad Cat heavy Mech. Mad Cat Icon  Mad Cat ingame  Mad Cat Zip with icon and unit-shp
LKOmadcatg.zip ( 64.57K )
Number of downloads: 1548some useful code art.ini CODE [MADCATG] Voxel=no Remapable=yes Cameo=MADCICONG PrimaryFireFLH=120,120,130;armcannons SecondaryFireFLH=-10,80,220;rocketpods TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:01 PM
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Nov 28 2006, 03:33 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 5 the Nod Jenner light MechJenner Icon  + small walking anim  Jenner ingame  Jenner Zip with icon and unit-shp
LKOjennern.zip ( 34.78K )
Number of downloads: 1551some useful code art.ini CODE [JENNN] Voxel=no Remapable=yes Cameo=JENNICONN PrimaryFireFLH=40,70,115;rocketpods SecondaryFireFLH=20,0,145;top small laser pod Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 FiringFrames=2 StartFiringFrame=104 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:02 PM
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Nov 28 2006, 03:33 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door nr 6 the GDI Thor heavy MechThor Icon  Thor ingame  Thor Zip with icon and unit-shp
LKOthorg.zip ( 57.51K )
Number of downloads: 1468some useful code art.ini CODE [THORG] Voxel=no Remapable=yes Cameo=THORICONG PrimaryFireFLH=110,120,195;left arm SecondaryFireFLH=70,30,305;shoulder rocket pod ;TertiaryFireFLH=120,-120,205;right arm TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:02 PM
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Nov 28 2006, 03:34 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door nr 7 the Nod Annihilator heavy Mech. (again, i only translated the name from the german name "Vernichter". i hope its the right one)Annihilator Icon  Annihilator ingame  Annihilator Zip with icon and unit-shp
LKOannin.zip ( 78.73K )
Number of downloads: 1609some useful code art.ini CODE [ANNIN] Voxel=no Remapable=yes Cameo=ANNIICONN PrimaryFireFLH=210,155,355;armcannons SecondaryFireFLH=170,35,395;torso mgs TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:03 PM
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Nov 28 2006, 03:35 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 8 the GDI Daishi heavy Mech. Daishi Icon  Daishi ingame  Daishi Zip with icon and unit-shp
LKOdaishig.zip ( 86.49K )
Number of downloads: 1522some useful code art.ini CODE [DAISHIG] Voxel=no Remapable=yes Cameo=DAISHIICONG PrimaryFireFLH=110,140,230;armcannons SecondaryFireFLH=15,90,345;shoulderrocketpod ;TertiaryFireFLH=115,30,240;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:05 PM
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Nov 28 2006, 03:35 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 9 the GDI Vulture medium-heavy Mech. Vulture Icon  Vulture ingame  Vulture Zip with icon and unit-shp
LKOvultureg.zip ( 58.98K )
Number of downloads: 1618some useful code art.ini CODE [VULTUREG] Voxel=no Remapable=yes Cameo=VULTICONG PrimaryFireFLH=40,117,160;armcannons SecondaryFireFLH=0,55,200;rocketpods TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:05 PM
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Nov 28 2006, 03:36 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 10 the Nod Mad Cat heavy Mech. Mad Cat Icon  Mad Cat ingame  Mad Cat Zip with icon and unit-shp
LKOmadcatn.zip ( 57.44K )
Number of downloads: 1442some useful code art.ini CODE [MADCATN] Voxel=no Remapable=yes Cameo=MADCICONN PrimaryFireFLH=120,120,130;armcannons SecondaryFireFLH=-10,80,220;rocketpods TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:06 PM
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Nov 28 2006, 03:37 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 11 the Nod Cauldron Born medium MechCauldron Born Icon  + small walking anim  Cauldron Born ingame  Cauldron Born Zip with icon and unit-shp
LKOkesselbrutn.zip ( 48.22K )
Number of downloads: 1664the german name is Kesselbrut if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english namesome useful code art.ini CODE [KESSELBRUTN] Voxel=no Remapable=yes Cameo=KESSICONN PrimaryFireFLH=110,75,105;armcannons SecondaryFireFLH=50,45,145;rocketpods Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 the unit has no firing animation because of the two different weapon systems (cannons, rockets) rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:07 PM
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Nov 28 2006, 03:37 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 12 the GDI Annihilator heavy Mech. Annihilator Icon  Annihilator ingame  Annihilator Zip with icon and unit-shp
LKOannig.zip ( 94.14K )
Number of downloads: 1518some useful code art.ini CODE [ANNIG] Voxel=no Remapable=yes Cameo=ANNIICONG PrimaryFireFLH=210,155,355;armcannons SecondaryFireFLH=170,35,395;torso mgs TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:08 PM
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Nov 28 2006, 03:38 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 13 the Nod Vulture medium-heavy Mech. Vulture Icon  Vulture ingame  Vulture Zip with icon and unit-shp
LKOvulturen.zip ( 52.41K )
Number of downloads: 1544some useful code art.ini CODE [VULTUREN] Voxel=no Remapable=yes Cameo=VULTICONN PrimaryFireFLH=40,117,160;armcannons SecondaryFireFLH=0,55,200;rocketpods TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:09 PM
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Nov 28 2006, 03:38 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 14 the GDI Supernova heavy Mech. Supernova Icon  Supernova ingame  Supernova Zip with icon and unit-shp
LKOnovag.zip ( 100.68K )
Number of downloads: 1411some useful code art.ini CODE [NOVAG] Voxel=no Remapable=yes Cameo=NOVAICONG PrimaryFireFLH=0,0,0 UseTurretShadow=yes TurretOffset=-16 WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:11 PM
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Nov 28 2006, 03:39 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 15 the Nod Black Hawk medium MechBlack Hawk Icon  + small walking anim  + small firing anim  Black Hawk ingame  Black Hawk Zip with icon and unit-shp
LKObhawkn.zip ( 51.19K )
Number of downloads: 1536some useful code art.ini CODE [BHAWKN] Voxel=no Remapable=yes Cameo=BHAWKICONN PrimaryFireFLH=65,70,95;armcannons Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=120 FiringFrames=3 StartFiringFrame=96 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:12 PM
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Nov 28 2006, 03:39 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 16 the GDI Sunder heavy Mech. Sunder Icon  Sunder ingame  Sunder Zip with icon and unit-shp
LKOspalterg.zip ( 70.74K )
Number of downloads: 1398(the german name is Spalter if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)some useful code art.ini CODE [SPALTERG] Voxel=no Remapable=yes Cameo=SPALTERICONG PrimaryFireFLH=150,-155,230;right arm SecondaryFireFLH=60,10,300;centre rocket pod ;TertiaryFireFLH=140,155,215;left arm TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:13 PM
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Nov 28 2006, 03:40 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 17 the GDI Cauldron Born medium MechCauldron Born Icon  + small walking anim  Cauldron Born ingame  Cauldron Born Zip with icon and unit-shp
LKOkesselbrutg.zip ( 54.04K )
Number of downloads: 1517(the german name is Kesselbrut if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)some useful code art.ini CODE [KESSELBRUTG] Voxel=no Remapable=yes Cameo=KESSICONG PrimaryFireFLH=110,75,105;armcannons SecondaryFireFLH=50,45,145;rocketpods Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 the unit has no firing animation because of the two different weapon systems (cannons, rockets) rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:14 PM
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Nov 28 2006, 03:40 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 18 the Nod Daishi heavy Mech. Daishi Icon  Daishi ingame  Daishi Zip with icon and unit-shp
LKOdaishin.zip ( 78.9K )
Number of downloads: 1448some useful code art.ini CODE [DAISHIN] Voxel=no Remapable=yes Cameo=DAISHIICONN PrimaryFireFLH=110,140,230;armcannons SecondaryFireFLH=15,90,345;shoulderrocketpod ;TertiaryFireFLH=115,30,240;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 QUOTE (Denmon0728 @ Dec 22 2006, 01:53 AM)  PrimaryFireFLH=30,110,190 SecondaryFireFLH=30,-110,190 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:15 PM
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Nov 28 2006, 03:41 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 19 the Nod Supernova heavy Mech. Supernova Icon  Supernova ingame  Supernova Zip with icon and unit-shp
LKOnovan.zip ( 85.99K )
Number of downloads: 1481some useful code art.ini CODE [NOVAN] Voxel=no Remapable=yes Cameo=NOVAICONN PrimaryFireFLH=180,160,210;armcannons left SecondaryFireFLH=180,-160,210;armcannons right TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:16 PM
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Nov 28 2006, 03:41 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 20 the GDI Black Hawk medium MechBlack Hawk Icon  + small walking anim  + small firing anim  Black Hawk ingame  Black Hawk Zip with icon and unit-shp
LKObhawkg.zip ( 57.27K )
Number of downloads: 1473some useful code art.ini CODE [BHAWKG] Voxel=no Remapable=yes Cameo=BHAWKICONG PrimaryFireFLH=65,70,95;armcannons Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=120 FiringFrames=3 StartFiringFrame=96 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:17 PM
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Nov 28 2006, 03:42 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 21 the GDI Guerilla medium Mech(the english name is Bushwacker if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)Guerilla Icon  Guerilla ingame  Guerilla Zip with icon and unit-shp
LKOguerillag.zip ( 40.91K )
Number of downloads: 1427some useful code art.ini CODE [GUERILLAG] Voxel=no Remapable=yes Cameo=GUERICONG PrimaryFireFLH=90,100,120;armcannons SecondaryFireFLH=15,35,185;shoulderrocketpod ;TertiaryFireFLH=125,15,120;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed) and the Nod Guerilla medium MechGuerilla Icon  Guerilla ingame  Guerilla Zip with icon and unit-shp
LKOguerillan.zip ( 36.27K )
Number of downloads: 1431some useful code art.ini CODE [GUERILLAN] Voxel=no Remapable=yes Cameo=GUERICONN PrimaryFireFLH=90,100,120;armcannons SecondaryFireFLH=15,35,185;shoulderrocketpod ;TertiaryFireFLH=125,15,120;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:19 PM
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Nov 28 2006, 03:43 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 22 the GDI Champion medium MechChampion Icon  Champion ingame  Champion Zip with icon and unit-shp
LKOchampiong.zip ( 35.22K )
Number of downloads: 1468some useful code art.ini CODE [CHAMPIONG] Voxel=no Remapable=yes Cameo=CHAMICONG PrimaryFireFLH=75,100,130;outer arms SecondaryFireFLH=55,80,130;inner arms TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed) and the Nod Champion medium MechChampion Icon  Champion ingame  Champion Zip with icon and unit-shp
LKOchampionn.zip ( 31.64K )
Number of downloads: 1519some useful code art.ini CODE [CHAMPIONN] Voxel=no Remapable=yes Cameo=CHAMICONN PrimaryFireFLH=75,100,130;outer arms SecondaryFireFLH=55,80,130;inner arms TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:20 PM
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Nov 28 2006, 03:43 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 23 the GDI Firefly light MechFirefly Icon  + small walking anim  Firefly ingame  Firefly Zip with icon and unit-shp
LKOfireflyg.zip ( 33.13K )
Number of downloads: 1457some useful code art.ini CODE [FIREFLYG] Voxel=no Remapable=yes Cameo=FIREICONG PrimaryFireFLH=50,70,120;small sidearms SecondaryFireFLH=0,10,150;twin rocketpod Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 rules.ini you can use the wolverine as a pattern. and the Nod Firefly light MechFirefly Icon  + small walking anim  Firefly ingame  Firefly Zip with icon and unit-shp
LKOfireflyn.zip ( 30.72K )
Number of downloads: 1492some useful code art.ini CODE [FIREFLYN] Voxel=no Remapable=yes Cameo=FIREICONN PrimaryFireFLH=50,70,120;small sidearms SecondaryFireFLH=0,10,150;twin rocketpod Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:21 PM
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Nov 28 2006, 03:44 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Door 24 Christmas Eve the GDI/Nod Colossus heavy ArtilleryThe Colossus is a big and well protected artillery mech that uses a twin artillery turret to destroy enemys on a long range. But like the Jugger it needs to deploy. Colossus Icon GDI  Nod  + preview of the deployanim GDI  Nod  Colossus ingame GDI  Nod  Colossus Zip with icon and unit-shp
LKOcolossus.zip ( 206.27K )
Number of downloads: 1694The units design was originally taken for a GDI unit, thus having the Titan similar headlights, but i decided to make a Nod version too, so both sides can have this new unit. The unit has an active animation while deployed and a shp-turret. I haven't made the barrels as a voxel like the Jugger because i'm not good in making voxels look like shp. Thats why the shp barrels are fixed to 45°. If someone makes voxel barrels, i would make an extra turret without the shp barrels. I hope you still like this unit and of course... Merry Christmas and my best wishes to you all. some useful code art.ini CODE [COLON] Cameo=COLOICONN Voxel=no Remapable=yes Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 PrimaryFireFLH=0,0,0 [DCOLON] Normalized=yes Remapable=yes Foundation=1x1 Buildup=DCOLONMK Height=1 ExtraLight=200 PrimaryFireFLH=100,20,200 ActiveAnim=DCOLO_B ActiveAnimDamaged=DCOLO_B ActiveAnimZAdjust=-50
[COLOG] Cameo=COLOICONG Voxel=no Remapable=yes Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 PrimaryFireFLH=0,0,0 [DCOLOG] Normalized=yes Remapable=yes Foundation=1x1 Buildup=DCOLOGMK Height=1 ExtraLight=200 PrimaryFireFLH=100,20,200 ActiveAnim=DCOLO_B ActiveAnimDamaged=DCOLO_B ActiveAnimZAdjust=-50
[DCOLO_B] Normalized=yes LoopStart=0 LoopEnd=31 LoopCount=-1 Rate=250 Surface=yes NewTheater=yes DetailLevel=1 rules.ini CODE [BuildingTypes] ... 219=DCOLOG 220=DCOLON
[VehicleTypes] ... 71=COLOG 72=COLON
[Animations] ... 862=DCOLOG 863=DCOLOG_A 864=DCOLO_B 865=DCOLOGMK 866=DCOLON 867=DCOLON_A 868=DCOLONMK
[COLOG] Name=Colossus Category=AFV Prerequisite=GDIFACTORY Primary=Jugg90mm Strength=500 Armor=heavy TechLevel=6 Sight=9 Speed=5 Owner=GDI Cost=1250 Points=40 ROT=5 Crusher=yes Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=8 DebrisTypes=PIECE DebrisMaximums=8 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer DeploysInto=DCOLOG ThreatPosed=25; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=FASTER,STRONGER EliteAbilities=SELF_HEAL,SENSORS AccelerationFactor=0.01 NoMovingFire=yes DeployToFire=yes CrateGoodie=yes AllowedToStartInMultiplayer=no
[DCOLOG] Name=Deployed Colossus TechLevel=-1 Strength=1000 Points=50 Cost=1250 Power=0 Armor=light Sight=9 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 UndeploysInto=COLOG BaseNormal=no VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Crewed=yes Primary=Jugg90mm ROT=5 IsJuggernaut=yes Turret=yes TurretAnim=DCOLOG_A TurretAnimIsVoxel=false TurretAnimX=0 TurretAnimY=0 TurretAnimZAdjust=-125 StartFacing=4; DIR_S = 4 << 5 StartPitch=2; DIR_E = 2 << 5 ThreatPosed=30; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=0,0,125 VeteranAbilities=STRONGER EliteAbilities=SELF_HEAL Trainable=yes TogglePower=no HasStupidGuardMode=false Owner=GDI
[COLON] Name=Colossus Category=AFV Prerequisite=NODFACTORY Primary=Jugg90mm Strength=500 Armor=light TechLevel=6 Sight=9 Speed=5 Owner=NOD Cost=1250 Points=40 ROT=5 Crusher=yes Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=8 DebrisTypes=PIECE DebrisMaximums=8 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer DeploysInto=DCOLON ThreatPosed=25; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=FASTER,STRONGER EliteAbilities=SELF_HEAL,SENSORS AccelerationFactor=0.01 NoMovingFire=yes DeployToFire=yes CrateGoodie=yes AllowedToStartInMultiplayer=no
[DCOLON] Name=Deployed Colossus TechLevel=-1 Strength=1000 Points=50 Cost=1250 Power=0 Armor=light Sight=9 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 UndeploysInto=COLON BaseNormal=no VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Crewed=yes Primary=Jugg90mm ROT=5 IsJuggernaut=yes Turret=yes TurretAnim=DCOLON_A TurretAnimIsVoxel=false TurretAnimX=0 TurretAnimY=0 TurretAnimZAdjust=-125 StartFacing=4; DIR_S = 4 << 5 StartPitch=2; DIR_E = 2 << 5 ThreatPosed=30; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=0,0,125 VeteranAbilities=STRONGER EliteAbilities=SELF_HEAL Trainable=yes TogglePower=no HasStupidGuardMode=false Owner=NOD
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:24 PM
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Nov 28 2006, 06:17 PM
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Flame Tank

Group: Global Moderators
Posts: 568
Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE Is this something to get post count up? No. A while ago Lin Kuei Ominae PM'd me asking about this topic. I am allowing it, as a voxel will be posted on each of the "blank" posts, meaning they wont be useless. It keeps them organised to be one after the other, rather than in randomly spaced posts, so thats why they are one after the other. As you may have gathered, I am allowing this topic, and told Lin Kuei Ominae through a PM it would be allowed, so its not his fault. Any problems with this topic you may have are to be taken up with me. On a lighter note, good luck with the voxels, and merry christmas (for when christmas comes anyway).
This post has been edited by Creagor: Nov 28 2006, 06:20 PM
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 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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Nov 29 2006, 10:23 AM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Creagor @ Nov 28 2006, 07:17 PM)  On a lighter note, good luck with the voxels, and merry christmas (for when christmas comes anyway). There is a small misunderstanding. These are not going to be voxels, they all will be shp's  QUOTE (wondle_donkey @ Nov 29 2006, 08:27 AM)  im guessing their already premade. because unless he has absolutely no life whatsoever (which i doubt) i dont think he could make a quality voxel every day for like 25 days. i sure as hell couldnt you're right. i already made more than the half of the units. the rest of about 8 units i will make in the next days.
This post has been edited by Lin Kuei Ominae: Nov 29 2006, 10:28 AM
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Nov 29 2006, 02:36 PM
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Flame Tank

Group: Global Moderators
Posts: 568
Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Nov 29 2006, 10:23 AM)  There is a small misunderstanding. These are not going to be voxels, they all will be shp's  Oh. I was under the impression that they were voxels all this time! I only just realized that this topic is in the shp section. Ah well, good luck with the SHP's
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 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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Dec 1 2006, 08:47 PM
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Attack Buggy

Group: Members
Posts: 222
Joined: 6-November 06
From: Göteborg, Sweden
Member No.: 238
Alliance: CABAL
Favorite game: Tiberian Sun

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The Jenning mech would probably fit best as a drone due to its sixe
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 Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
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Dec 2 2006, 04:09 AM
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Rocket Infantry

Group: Members
Posts: 57
Joined: 25-October 06
From: Defiance Industries HQ, Antarctica
Member No.: 150
Alliance: Scrin
Favorite game: Tiberium Wars

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cool looking units so far, nice idea and keep em comming it sounds as if we will be in for a vary Marry Christmas after all and that is what counts  we all wish you best of luck form Defiance Industries on this great and cool looking ventrue, and i second that its great to see you and a shp'er around!
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Defiance Industries: We prefur to call it well prepaired not over kill.  Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky. By the way watch out here comes a attack from Stonehenge!
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Dec 3 2006, 12:37 AM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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@Darentei wow what an honor to get your first post, thanks. :biggrin:  and you're right, i'm quite busy. To the others, thanks for your good comments too. QUOTE (Corsair @ Dec 2 2006, 05:29 AM)  my favorite mech next to the vulture/mad dog perhaps Santa Claus has put one in the calender? :biggrin:
This post has been edited by Lin Kuei Ominae: Dec 3 2006, 12:40 AM
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Dec 3 2006, 12:52 AM
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Ghost Stalker

Group: Members
Posts: 1,244
Joined: 22-October 06
From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Dec 2 2006, 07:37 PM)  perhaps Santa Claus has put one in the calender? :biggrin:  That would definitely be my favorite SHP I don't believe I've ever seen the splitter mech before, looks tough
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Dec 3 2006, 01:02 AM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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i must say all of those look very nice so far. although seeing a mech for nod is kinda different. but i like them. i also like how that the 2 Nod mechs youv already revealed both have the same colors used and make them fit with each other. very nice. ^_^ i seriously think you could make your own mech mod really easily as you are very good at making mechs and youv got a lot already and it seems you are very handy with the ini files to. i like what youv revealed so far and i think i will be pleased with what is to come in the days to come to. Keep up the good work
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Dec 3 2006, 01:20 AM
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Core Defender

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun

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wow the nod mech is incredible..it actully looks like Nod style, not just GDI w nod colors... There's ONE puny imperfection though, and that is that the selection square is a little off kilter lowish...might need a slight hva adjustment. wow the nod mech is incredible..it actully looks like Nod style, not just GDI w nod colors... There's ONE puny imperfection though, and that is that the selection square is a little off kilter lowish...might need a slight hva adjustment. One mech I think you should REALLY do is the Star Wars AT-AT Imperial Walker...to follow up on yer Millenium Falcon
This post has been edited by Team Black: Dec 3 2006, 01:31 AM
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Dec 3 2006, 01:06 PM
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Attack Buggy

Group: Members
Posts: 222
Joined: 6-November 06
From: Göteborg, Sweden
Member No.: 238
Alliance: CABAL
Favorite game: Tiberian Sun

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I'm sorry to say that i dislike the two Nod mechs so far :(
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 Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
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Dec 3 2006, 11:51 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Team Black @ Dec 3 2006, 02:20 AM)  There's ONE puny imperfection though, and that is that the selection square is a little off kilter lowish...might need a slight hva adjustment. these are shp units, so they have no hva. to move them higher you have to edit all the frames of the shp file and move the unit some pixel upwards, but i think it is ok. because if i move it more upwards i think the player can not select it very good. you click on the main body but nothing happens due to the fact that only the legs are in the cell and the main body goes upwards into the next cell where you cant select it. but if more people think it is wrong, we can speak about modifications after the calender is complete. (lets say next year, for having some vacations :biggrin: ) QUOTE (Team Black @ Dec 3 2006, 02:20 AM)  One mech I think you should REALLY do is the Star Wars AT-AT Imperial Walker...to follow up on yer Millenium Falcon  hmm, sorry that is not in my list. maybe i make it later as a standalone unit. to bad that we cant set the turrets max turning angle, else i could imagine to make the head/cockpit as a turret for that too, that turns only for 10 or 20° to left and right. (like in SW force commander) QUOTE (Tore @ Dec 3 2006, 12:43 PM)  is there a chance that the mad cat is coming...... :biggrin: can you look into the future? :blink: :biggrin: my plan was to reveal the madcat on the 4th door. so nobody should assume i here on wishes, my plan is fixed and stands already for all days untill the 24th. QUOTE (Denmon0728 @ Dec 3 2006, 02:06 PM)  I'm sorry to say that i dislike the two Nod mechs so far :( to make it right for everyone is impossible, and negative opinions belong with it. but i dare to say, that there are coming some units you do like more. i do have just started the calender. QUOTE (Yggdrasil @ Dec 3 2006, 07:37 PM)  nice shps, they look really good. the splitter is called a sunder in the english mechwarrior from the looks of it. looking forward to the rest of them. thanks, name changed. only to make sure here a pic from my manual
This post has been edited by Lin Kuei Ominae: Dec 3 2006, 11:56 PM
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Dec 4 2006, 12:00 AM
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Ghost Stalker

Group: Members
Posts: 1,244
Joined: 22-October 06
From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun

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Ha, I signed on about the same time I saw you in Finished SHPs and I said "w00t new mech!" Your Mad Cat looks pretty good, really good with the uniform yellow look, although I don't like it's remap locations as much as the previous mechs That would be my only gripe is the remap on the cockpit
This post has been edited by Corsair: Dec 4 2006, 12:01 AM
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Dec 6 2006, 03:56 AM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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:confused: that kinda disappoints me that you just recolored 2 of the earlier ones for the opposite side. but then again i can see that you are probably overloaded with work still id think. i just hope that there arent too many recolorings like such. but i must say the recolorings do look nice to  good job. cant wait to see the new ones
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Dec 6 2006, 10:35 AM
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Attack Buggy

Group: Members
Posts: 222
Joined: 6-November 06
From: Göteborg, Sweden
Member No.: 238
Alliance: CABAL
Favorite game: Tiberian Sun

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Duh, i kinda guessed this beacuse 24 mechs are ALOTS of mechs. Still smart though ^_^
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 Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
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Dec 7 2006, 02:25 AM
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Ghost Stalker

Group: Members
Posts: 1,244
Joined: 22-October 06
From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun

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Hm... (wonders to self) 'Could I resize that to Core Defender size?'  Anyway, I can't say I really like that mech so much... it's not that yours is bad, it's just that I never liked that mech in the first place
This post has been edited by Corsair: Dec 7 2006, 02:28 AM
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Dec 7 2006, 11:22 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Robo fish @ Dec 7 2006, 11:06 PM)  dude make me happy do the cauldron-born  QUOTE (Corsair @ Dec 7 2006, 11:22 PM)  If LKO makes the vulture I'd be very happy  uhh, we have two happy people! ^_^ and yes this->  ,is a very cool smilie (but do you also have on some smilies like this one, a white border at the edges?)
This post has been edited by Lin Kuei Ominae: Dec 7 2006, 11:24 PM
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Dec 8 2006, 07:31 PM
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Disc Thrower

Group: Members
Posts: 93
Joined: 21-October 06
From: Rocklin, California, USA
Member No.: 65
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE me too i never knew the story why i was fighting. the most important thing for me to know was, whats my target and how much weapons can i mount on my mech. I was the same way. All I cared about was how many PPCs I could mount on a mech. The story was just one of stupid bravado, greed and paranoia. I really like the mechs so far. It doesn't make sense for anyone to be complaining about re-colors. We are blessed to have someone actually care enough to make mechs for our use. The Daishi and Mad Cat will really work well in Tiberian Sun, since we can only mount two weapons on a mech at a time.
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Dec 8 2006, 11:26 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (cdmt @ Dec 8 2006, 08:31 PM)  We are blessed to have someone actually care enough to make mechs for our use. thanks QUOTE (cdmt @ Dec 8 2006, 08:31 PM)  The Daishi and Mad Cat will really work well in Tiberian Sun, since we can only mount two weapons on a mech at a time. But only as long as the ETS mod isnt ready. Then we can have Third and Quaternary weapons and this way Mechs with Rockets,Cannons,MGs and Laser at the same time.  QUOTE (Team Black @ Dec 8 2006, 08:49 PM)  Dude I'm the 1000th viewer on this post! cool  even if i think that those are mostly the same people. :biggrin: QUOTE (Team Black @ Dec 8 2006, 08:49 PM)  are ALL these mechs going to be mechwarrior mechs then? not all, but the most of them.
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Dec 8 2006, 11:33 PM
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Ghost Stalker

Group: Members
Posts: 1,244
Joined: 22-October 06
From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun

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 W000000t Thanks for making my all time favorite Mech I mean  , unbelievable man In case anyone doesn't want to find out/can't figure out, I just figured I would post FLH's for the Vulture/Mad Dog - My FLH's work pretty well, may need to be tweaked into position a little more though --Vulture-- PrimaryFireFLH=0,125,125 (I used machine guns) SecondaryFireFLH=0,100,200 (I used longe-range Hovermissiles) ------------
This post has been edited by Corsair: Dec 9 2006, 02:37 AM
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Dec 9 2006, 05:57 PM
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Attack Cycle

Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun

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QUOTE (Corsair @ Dec 8 2006, 07:33 PM)   W000000t Thanks for making my all time favorite Mech I mean  , unbelievable man In case anyone doesn't want to find out/can't figure out, I just figured I would post FLH's for the Vulture/Mad Dog - My FLH's work pretty well, may need to be tweaked into position a little more though --Vulture-- PrimaryFireFLH=0,125,125 (I used machine guns) SecondaryFireFLH=0,100,200 (I used longe-range Hovermissiles) ------------ now he had is mech I WANT MINE SANTA
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 QUOTE(Ixith) dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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Dec 9 2006, 11:20 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Robo fish @ Dec 9 2006, 06:57 PM)  now he had is mech I WANT MINE SANTA  wait patiently, Santa has to deliver many mechs to many Houses. :biggrin: I have a question, that perhaps someone can answer me. Where is the difference between the Timberwolf and the Mad Cat, i only wanted to know? Do they only changed the name or are they 2 different mechs looking almost the same? btw. Corsair, nice Avatar.
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Dec 9 2006, 11:51 PM
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Ghost Stalker

Group: Members
Posts: 1,244
Joined: 22-October 06
From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun

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Hm, I think they look the same... QUOTE (Lin Kuei Ominae @ Dec 9 2006, 06:20 PM)  Corsair, nice Avatar. Yea man! I got me my vulture! :biggrin:
This post has been edited by Corsair: Dec 9 2006, 11:52 PM
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Dec 10 2006, 12:20 AM
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Disc Thrower

Group: Members
Posts: 93
Joined: 21-October 06
From: Rocklin, California, USA
Member No.: 65
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Dec 9 2006, 11:20 PM)  I have a question, that perhaps someone can answer me. Where is the difference between the Timberwolf and the Mad Cat, i only wanted to know? Do they only changed the name or are they 2 different mechs looking almost the same? QUOTE The Timberwolf is the Clan name for the mech. Named such by Clan Wolf.
The Madcat is the Inner Sphere name for the mech. It is named this way because, according to the tale, the Inner Sphere targeting systems couldn't decide if it was a Marauder or a Catapult when trying to classify it, so the MechWarriors started calling them Madcats. http://ars.userfriendly.org/cartoons/read....&tid=109860Battletech lifted some mechs from Robotech. In Robotech there was a mech called the Glaug Battle Pod which was called the Marauder in Battletech. In later versions of Mechwarrior like Mech Assault 2 for the XBOX it refers to different variants of the same mech. The only difference between the two is the weapons they mount. The Mad Cat is armed with dual PPCs as its primary weapon, while the Timber Wolf has dual Gauss Rifles.
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Dec 10 2006, 12:41 AM
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Forum Administrator

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Dec 8 2006, 12:22 AM)  and yes this->  ,is a very cool smilie (but do you also have on some smilies like this one, a white border at the edges?) I'm working on fixing that... I've removed the white boarder from half of the smilies so far, it's quite a pain in the ass (and time consuming job) with the animated ones.
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Dec 10 2006, 12:56 AM
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Attack Buggy

Group: Members
Posts: 222
Joined: 6-November 06
From: Göteborg, Sweden
Member No.: 238
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Dec 10 2006, 12:20 AM)  btw. Corsair, nice Avatar. Heh, perhaps i should say the same to harv...  Anyway, I love the Daishi! it's awsome! :biggrin:
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 Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
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Dec 10 2006, 05:08 PM
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Ghost Stalker

Group: Members
Posts: 1,244
Joined: 22-October 06
From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Gosho @ Dec 10 2006, 07:28 AM)  Lin, where do you find allt he time to create all these? They're all wonderful! It's just his 00berly awesome skiiillz  The Cauldron-Born fits Nod pretty nicely
This post has been edited by Corsair: Dec 11 2006, 03:14 AM
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Dec 13 2006, 12:23 AM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Gosho @ Dec 10 2006, 01:28 PM)  Lin, where do you find allt he time to create all these? They're all wonderful! i have a small production line in my basement where many little green manikin create them. :biggrin: no seriously, it doesnt took that much time, since i have optimized my work flow quite well. So it is possible for me to create 1 mech in 4-6 hours if i work nonstop. (but that doesn't happen very often, so it took me about 3-4 weeks for all the units) And again thanks to all, for their very good comments.
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Dec 13 2006, 02:45 AM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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once again those are varrry nice LKO i think youv done a very good job on presenting and making these. youv done a lot for the community with all of your mechs. so keep 'em comin!
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Dec 13 2006, 03:36 AM
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Disc Thrower

Group: Members
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From: Whakatane, New Zealand
Member No.: 31
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Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Dec 6 2006, 11:38 PM)  1. i haven't enough mechs in the manual from my MW3 game (and to find pictures from all sides of a specific mech isn't easy) There are exactly 24 mechs in MW3 if you use the ones from the Pirates moon expansion. 25 though if you use the Elemental, my favorite 10 ton mech :biggrin: Edit: Where is the Puma?! and the Avatar?! and of course the Elemental!
This post has been edited by El_Serpiente: Dec 13 2006, 03:37 AM
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Dec 13 2006, 06:10 PM
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Attack Cycle

Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Nov 28 2006, 11:37 AM)  Door 11 the Nod Cauldron Born medium MechCauldron Born Icon  + small walking anim  Cauldron Born ingame  Cauldron Born Zip with icon and unit-shp
LKOkesselbrutn.zip ( 48.22K )
Number of downloads: 1664the german name is Kesselbrut if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english namesome useful code art.ini CODE [KESSELBRUTN] Voxel=no Remapable=yes Cameo=KESSICONN PrimaryFireFLH=0,0,0 Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 the unit has no firing animation because of the two different weapon systems (cannons, rockets) rules.ini you can use the wolverine as a pattern. WOO HOO  you had just won
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 QUOTE(Ixith) dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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