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> Holixe River (2), does not require FS
Ixith
post Nov 27 2006, 03:17 AM
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time for map numba 16 :biggrin:

Mapstory:
This area has been lucky enough to evade the invasion of the dangerous tiberium for the most part. However, the river in this area is a key stragetic point in which both sides see as an opportunity to gain an advantage over the other.
Your objective is to secure this region for your own.

General Info:
Map Name: Holixe River (made up by me
Map Size: 76X94
Info: Players will fight in a very canyon filled area with a river splitting the two start positions. there are 3 bridges which cross the river. The main one in the center connects the 2 players almost directly to each other. Tiberium is somewhat limited but should sustain a full battle. Build space is also somewhat little if you dont plan your base accordingly. Best not to play tech 10 battles on this map. enjoy wink1.gif

EDIT: Uploaded pics instead of using my imageshack ones on request from the DVD
Attached Image
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yeah yeah same pics as in the other topic for it being a WIP but the only difference is the map lighting is a just a wii bit darker. not much though.

please leave me lots of comments roll.gif

anyways here is the map for ya guys. enjoy wink1.gif

This post has been edited by Ixith: Nov 28 2006, 11:30 PM
Attached File(s)
Attached File  HolixeRiver.zip ( 139.89K ) Number of downloads: 211
 


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ORCACommander
post Nov 27 2006, 03:27 AM
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woot first dl and coment. I love the lighting maybe you and me play tommorow?


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Wiziwig
post Nov 27 2006, 03:41 AM
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I take pride in saying this.
This map is completely devoide of cliff errors.
And, I might add, is friggen awesome.

10/10


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The Raven
post Nov 27 2006, 03:42 AM
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Ok, like i said on msn, i really do hope your map is female because i WOULD TOTALLY HIT IT! Lol, dead sexy man.


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Tiberian Dawn Maps: Grassy Plains (WIP)
Tiberian Sun Maps: FS Raven Night, FS Mutation Delta, Sunny Valley (WIP)
Spotlighted TS Maps: Drei Inseln, Aleutian Mist, FS Final Utopia, Lonely River
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Uufje
post Nov 27 2006, 05:41 PM
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As usual, the map is nice :biggrin:
QUOTE (ORCACommander @ Nov 27 2006, 06:27 AM) *
woot first dl and coment.

Don't be proud of it tongue.gif
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Wess
post Nov 27 2006, 06:23 PM
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nice, verry nice thumbup1.gif


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Team Black
post Nov 27 2006, 06:50 PM
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Incredible!!
lighting, details, looks great


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Ixith
post Nov 27 2006, 08:37 PM
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hehehe thanks guys smile.gif

anyone try yet and can give me ingame comments?


BTW im STILL laughing everytime i see that part of the conversation in your sig raven lol.gif that was really funny.

anyways got any comments??


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The DvD
post Nov 28 2006, 10:06 PM
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Ixith, please upload those images as attachments... this imageshack stuff is too temporary and has awfully slow download speed. I will be reserving my comments until that happens smile.gif


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Bittah Commander
post Nov 28 2006, 10:36 PM
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I just played this (didn't finish the game though, I just scouted the map) and I gotta say it looks truly awesome. The map is smaller than it appears to be in the screenshots (well, to me at least), but that isn't necessarily a downside.
There is a little bug in the the upper left corner of the map though, but I'm not sure if you can help it.

Anyhow, this map deserved a spotlight wink1.gif


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Ixith
post Nov 28 2006, 11:39 PM
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QUOTE (The DvD @ Nov 28 2006, 05:06 PM) *
Ixith, please upload those images as attachments... this imageshack stuff is too temporary and has awfully slow download speed. I will be reserving my comments until that happens smile.gif


done :biggrin: ill try to remember to do that from now on for ya.

and thanks a lot bittah for the spotlight w00t.gif (been waiting to use that smilie)

can you tell me more about this bug? as i plan to look into it tomorow while im fixing the trees with the such problem as what TitanMarkII pointed out at PPM.

also what do you guys think of the possibility of a FS version of this map? good or bad idea?

anymore comments about the map?


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Bittah Commander
post Nov 29 2006, 12:56 AM
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Well, the cliffs in the upper left corner (and the terrain above it) look messed up sometimes, but if you scroll away and back, it looks normal again...
The cause of this might be that the the map itself (the area within the red lines) is a bit too small compared to the visible area (the area within the blue lines), so you might be able to fix this by just resizing the map (and keeping the visible area the same).


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Aurora196
post Nov 29 2006, 09:35 AM
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Awsome lighting, as usual. The bright lighting is something different than the usual dark lighting. I never use bright lighting, because I didn't know it could look good. I'll try to play it this weekend.


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Ixith
post Nov 30 2006, 11:03 PM
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QUOTE (Bittah Commander @ Nov 28 2006, 07:56 PM) *
Well, the cliffs in the upper left corner (and the terrain above it) look messed up sometimes, but if you scroll away and back, it looks normal again...
The cause of this might be that the the map itself (the area within the red lines) is a bit too small compared to the visible area (the area within the blue lines), so you might be able to fix this by just resizing the map (and keeping the visible area the same).


yeah i played it again and noticed that. the reason i think it started happening in the first place is because i had to expand the size of the map by a few cells for that upper left bridge to be of use as before you couldnt cross it as the top of it was too high up. ill see if i can do what you said to fix it.

ok so expect a fixed version in a few days. also be expecting completely new version of this map that will be the mutated version in about a week (depending if im not lazy) and when the new mutation version is released should i make another thread for it? as there will be a lot of different things on it......such as crystal cliffs, swampyness, both blue and green mold, more triggers(such as meteors maybe an ion storm and some other stuff) and probably a new lighting.

any more comments?


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