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> Starlight Hill (2), Not gonna be ruined!!!
Tobiasboon46
post Nov 17 2006, 11:22 AM
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Another one,now complete.
Starlight hill (2)
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Attached File  Starlight_Hill__2_.zip ( 43.43K ) Number of downloads: 131
 


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Ixith
post Nov 17 2006, 09:46 PM
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hmm im gonna be honest with you here........it doesnt look good for a finished map........

reasoning:
-looks completely flat from pics
-looks completely detailess
-the minimap proves there isnt much if any elevation changes and ground detailing
-player on the right seems to have A LOT more tiberium than the player on the left although it is farther away.
-lighting is ok i guess but if there was more detail then you could enhance the lighting better

my main complaint is the flatness and the major lack of detail on this map.....i think this map still needs a lot of work to be a good map. take more time make this map look really good.


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Nimron
post Nov 17 2006, 10:21 PM
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I agree, much too plain and a hell of alot of ground to cover, needs work.... wink1.gif
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confactor
post Nov 18 2006, 02:48 AM
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wtf? its a tundra, it doesn't need alot of terrain objects. I must say though, having unequal amounts of tiberium for players makes it difficult for anyone to give this map a good review wink1.gif

This post has been edited by confactor: Nov 18 2006, 02:49 AM
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daTSchikinhed
post Nov 18 2006, 03:40 PM
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Taking into consideration that it is a tundra, and Tundras are flat wastelands of nothing but ice and trees... A few cliffs and plateaus wouldn't be bad.. and maybe a frozen lake.


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Tobiasboon46
post Nov 18 2006, 06:42 PM
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More
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Robo fish
post Nov 18 2006, 07:16 PM
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second picture have a bug with the house you put one on the other


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dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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Tobiasboon46
post Nov 19 2006, 02:00 AM
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Made on purpose,lack of building variety.
Dl counter...1?
Why!!!??I don't make really bad maps!!
Can improve!!! unsure.gif


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Ixith
post Nov 19 2006, 02:14 AM
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ok so yeah its a tundra but i still think some more detail than that is needed. a few cliffs some elevation with hills, and some ground detailing would make it look better.

also WTF is with that 3X3 block of green in some of your newer pics......it looks really out of place

also i think you could put some invis light posts inside the small towns and some alpha light posts here and there in the towns to. and i dont really like that random purple/red on the hill area there although i guess that is where the map gets its name? i think the "starlight hill" should be on top of a cliff and should be a big hill and not some small thing maybe i think that would spice it up some wink1.gif


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Tobiasboon46
post Nov 19 2006, 02:29 AM
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Stalight hill?
May be...starting.
Also i'll check Lamp On/Off triggers and I'll apply it on SH.(Is there any tut about it??)
@Ixith:Scripted InGreenLamps,reduced by that script,sad I can't undo that!

This post has been edited by Tobiasboon46: Nov 19 2006, 02:31 AM


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