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> How many sides can be in TS??
Miszczu_beer
post Nov 12 2006, 09:30 PM
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Hi. I got some problems...

1) I cant make working 5 side :blink: all sides are with own MCV. But Side 5,6 and 7 dont work!!! Can someone help me? I do everything like in Tutorials (adding 3 side) but i wanna to add more sides... Is this can be done ?? Can someone give me code???

2) How to make a ONE UNIVERSAL side bar to all sides ?? too all side have the same.

3) Is this can be done:
Add 2 buildings, but when you build 1st, you cant make 2nd to end of game.

4) Add 2 AI .ini file. in one will be GDI, Nod AI. and when i wanna to play vs CABAL and Mutants i replace .ini and then ONLY CABAL and Mutants side AI work.

...any help ??
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Creagor
post Nov 13 2006, 09:43 AM
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1> Im not sure if there is a limit to the number of sides you can have, check the code again.

2> Edit the current sidebars (both the GDI and NOD ones) so they look the same. They will technically be using "different" sidebars, but they will look the same.

3> Not quite sure what you mean.

4> You can only have the AI playing as 2 sides at a time.


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Bittah Commander
post Nov 13 2006, 04:16 PM
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QUOTE (Miszczu_beer @ Nov 12 2006, 10:30 PM) *
1) I cant make working 5 side :blink: all sides are with own MCV. But Side 5,6 and 7 dont work!!! Can someone help me? I do everything like in Tutorials (adding 3 side) but i wanna to add more sides... Is this can be done ?? Can someone give me code???

I think 7 sides should be possible... Did you make sure you added all the other sides before Neutral and Special?
QUOTE (Miszczu_beer @ Nov 12 2006, 10:30 PM) *
2) How to make a ONE UNIVERSAL side bar to all sides ?? too all side have the same.

Well, the first and second sides use a different sidebar and all sides added after the second 'll use the sidebar of the second side. So to give all sides the same sidebar, simply give the same sidebar to the first and second sides (probably GDI and Nod).
QUOTE (Miszczu_beer @ Nov 12 2006, 10:30 PM) *
3) Is this can be done:
Add 2 buildings, but when you build 1st, you cant make 2nd to end of game.

No.
QUOTE (Miszczu_beer @ Nov 12 2006, 10:30 PM) *
4) Add 2 AI .ini file. in one will be GDI, Nod AI. and when i wanna to play vs CABAL and Mutants i replace .ini and then ONLY CABAL and Mutants side AI work.

Like Creagor said the AI only plays with the first 2 sides and even though this has nothing to do with the AI.ini file, you can only have 1. The only thing I can think of if you want to be able to play against all (4 at most) sides, is changing the order of the sides (houses) in the firestrm.ini file. Then when you play firestorm, you'll play against one of the first 2 sides in the firestrm.ini file and when you play regular TS, you'll play against one of the first 2 sides in the rules.ini file.


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Creagor
post Nov 13 2006, 09:07 PM
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QUOTE
The only thing I can think of if you want to be able to play against all (4 at most) sides, is changing the order of the sides (houses) in the firestrm.ini file. Then when you play firestorm, you'll play against one of the first 2 sides in the firestrm.ini file and when you play regular TS, you'll play against one of the first 2 sides in the rules.ini file.


But you would still need an new AI.ini, as the init ID's would be different, and you couldent have them the same as it would crash the game.


--------------------

Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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Bittah Commander
post Nov 13 2006, 09:40 PM
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I actually don't think it makes a difference, seeming the sides in the AI.INI file are specified with the names of the houses and not with their numbers. You 'd just have to add the codes for the units of the new sides as well.


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The DvD
post Nov 13 2006, 11:01 PM
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The scripttypes use numbers to specify the houses. But that wouldn't be a problem ofcourse, as you've already positioned the new houses infront of GDI and Nod.


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