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> FS Phoenix (2-3), by Muldrake
Bittah Commander
post Nov 5 2006, 02:51 PM
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Author: Muldrake

FS Phoenix (2-3)
- Muldrake

This is the refitted version of the map gaining second place in the Open Mapping Competition: 3.
Has all the wonderful features of the original, all bugs (I do hope all of them) and problems sorted out, and a few extra gimmicks wink1.gif.

Basic Info:

Size: 100x125
Players: 2-3
Tiberium: 257640

Changes include:
- Slight rebalancing of the starting positions. (If you still have problems, please let me know, and please note that each has its own different advantages and disadvantages.)
- Refinement of the City Shield. This includes all sections shutting down when deactivated. (May I suggest blowing up the control unit, rather than the generators directly, its more fun wink1.gif )
- Map extension + Mutant Outpost.
- Dam + Bridge Triggers fixed.
- A few other small changes.

I've tried this map on RotD Sole Survivor with a few people, and its good fun. Lots of trucks with crates dotted around the map, which can easily turn the tide of battle, right Carno wink1.gif.

The download includes 10 screens, 2 of which are shown here. But I strongly suggest you try it, to get the full effect wink1.gif.

As usual, please give credit if you use. And most importantly, enjoy wink1.gif
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Attached File(s)
Attached File  fs_phoenix__2_3_.zip ( 1.6MB ) Number of downloads: 59
 


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The DvD
post Nov 5 2006, 03:25 PM
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One of the best FS maps ever, as you may read in my review of this map when i first saw it as part of the Open Mapping Competition smile.gif


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Bittah Commander
post Nov 6 2006, 10:37 PM
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It's interesting how he disabled the firestorm wall sections on the roads while the rest of the wall is active, I didn't know that was possible (not that I tried though).


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