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> Druna Skäss [TS], by daTSchikinhed
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post Nov 4 2006, 04:30 PM
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Author: daTSchikinhed

The most powerful ship in the GDI Navy. The Druna Skäss. Literal translation (in the tiberium universe) meaning the Bringer of Light. Druna Skäss fires a powerful Siorc Wave Cannon, with incredibly devestating effects. This ship can fire for dozens of kilometres over flat ocean and terrain, and for quite a range in mounainous areas. She can only fire where she's facing, as the recoil of the weapon is too much for turret-based barrels. The Druna Skäss is the only ship like this in the entire GDI naval fleet (meaning set build limit to one).


You have the helm, commander. Can you use her wisely? Remember, the wave cannon decimates both friend and foe... so keep your forces well out of range of the Druna Skäss's deadly cannon.
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daTSchikinhed
post Nov 4 2006, 05:32 PM
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damn... i just realized I make alot of voxels.


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hmily444
post Nov 14 2006, 02:23 PM
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I don't think I may add your this voxel to my TS unless you give me the code to get it work! <_<


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古时候,一位勇猛骑士说:给我一段距离,我将撞毁任何敌人
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在今天,一位爱心大侠说:给我一些时间,我将打通所有游戏
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Bittah Commander
post Nov 14 2006, 04:41 PM
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Voxelers don't have to and shouldn't have to include the code; the one that downloads it can easily write the code himself.


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The DvD
post Nov 14 2006, 09:05 PM
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The code for this is very very simple. It has no turrets or anything special..


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hmily444
post Nov 15 2006, 01:00 AM
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Sorry my Lord... But could I ask another silly questions?
Since no vehicle in original TS are on the water... so how can I make this be on the water?
To tell the truth, I don't wanna this amazing voxel be on the water. Being a mobile land unit is quite excellent enough... smile.gif


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古时候,一位勇猛骑士说:给我一段距离,我将撞毁任何敌人
中世纪,一位物理学家说:给我一个支点,我将撬起整个地球
在今天,一位爱心大侠说:给我一些时间,我将打通所有游戏
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Bittah Commander
post Nov 15 2006, 01:33 AM
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You'll have to give the unit SpeedType=Amphibious and MovementZone=AmphibiousCrusher and also give it the tag MovementRestrictedTo=Water. Now to be able to build this unit on the water, you'll have to make a war factory with the tag WaterBound=yes.
This might get a little buggy when you want to use both a shipyard and a normal war factory, but there's a tutorial on how to solve this in the tutorials forum though. This doesn't solve the problem for the AI however; just for the human player.


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Team Black
post Nov 15 2006, 01:37 AM
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Speedtype=float, I believe...As far as the sea port tuorial I don't know where that is now.

You make a new useless faction in the rules.ini
make your seaport and the boats owner=[seaport faction]
and make a vehicle that deploys into the seaport

this way the game thinks you captured the seaport from the [seaport] faction...
therefore the [seaport] faction's units (the boats) will only come out of the seaport, and not your war factory...while your faction's tanks and stuff will still come out in the war factory
make sure the seaport is WaterBound=yes

That's pretty much what I remember, in paraphrase...


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Bittah Commander
post Nov 15 2006, 03:38 AM
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No, SpeedType=Amphibious works fine (I haven't tried SpeedType=Float though).

Anyway, here's the tutorial: http://www.tiberiumweb.com/forums/index.php?showtopic=10.


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Team Black
post Nov 15 2006, 01:31 PM
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I saw the speedtype=float in the original rules.ini comments (the ;'s)
I also noticed it's listed in the terrain type movements, where it lists
[ground]
foot=%
track=%
hover=%
etc.

Actually I haven't tried it either, though.


-------------don't mind this edit----------------p
EDIT: PPM wouldn't let me upload cra, so I found some random topic here to do it. Pay it no mind tongue.gif

This post has been edited by Team Black: Dec 11 2007, 05:01 AM
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daTSchikinhed
post Dec 5 2006, 04:47 AM
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Well... Just be sure not to set the weight to anything above 3.. it'll automatically sink...

I just tried that...

doesn't work too well.


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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