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The Poor SSM Launcher |
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Mar 24 2010, 10:38 PM
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Commando

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It feels bad that WW didn't include the SSM Launcher for Nod instead of using the GDI schemed Rocket Launcher. I think it's only in Internet or LAN. And the Nintendo64 version is the same as TD but no SSM. The SSM wasn't that good but heres a photo of it.
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Mar 25 2010, 02:06 PM
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Tick Tank

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QUOTE The SSM wasn't that good I think it's one of the most important units Nod has since it can outrange Advanced Guard Towers (which would otherwise take many tanks or bikes to destroy). They're also fast and can easily escape if GDI sends an army of tanks after them (although AFAIK humvees catch them, so they need something to support them). As Nod I usually build only a few normal rocket launchers because the SSM launcher can't shoot air units. I agree that the Obelisk requirement makes no sense.. although I always build some Obelisks, so it doesn't affect gameplay.
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Mar 25 2010, 04:21 PM
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Hum-vee

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QUOTE (Tore @ Mar 25 2010, 04:06 PM)  The SSM is one of the greatest units Nod has. It can out range anything! Even Obelisks! Its Ironic concidering it was originaly for GDI (the official guide to Command and conquer says so)
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Mar 26 2010, 08:08 AM
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Cyborg Commando

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QUOTE (Crimsonum @ Mar 25 2010, 12:01 PM)  I didn't even remember it required an obelisk. Makes no sense, why would a napalm missile launcher need the technology of a high-powered laser to be available? Just an excuse for it to take longer to acquire I assume, same with the Service Depot and Mammoth Tanks.
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Mar 26 2010, 05:20 PM
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Cyborg

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The mammoth has auto-repair technology though, so that sort of does make sense. QUOTE (Crimsonum @ Mar 25 2010, 05:36 PM)  and both the MLRS and Medium tank were for Nod, which is proven by their colour scheme in the cameos, appearance on Nod's side in FMVs and so on. SSM is my favourite unit after the Flame Tank in TD, I hope it had an introductory mission (in TDR maybe?). Those don't prove anything... there's a yellow version of the Medium Tank render, and those icons were only made in '97 for C&C95 anyway.
This post has been edited by Nyerguds: Mar 26 2010, 05:33 PM
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Mar 28 2010, 11:26 AM
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Hum-vee

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QUOTE Those don't prove anything... there's a yellow version of the Medium Tank render, and those icons were only made in '97 for C&C95 anyway. if the colour of the cameo was the army it belonged to then GDI had one hell of a army in the DOS version of TD and agreed C&C95 is amazing
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Mar 28 2010, 02:48 PM
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Rocket Infantry

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QUOTE (Nyerguds @ Mar 26 2010, 06:20 PM)  Those don't prove anything... there's a yellow version of the Medium Tank render, and those icons were only made in '97 for C&C95 anyway. Well, in some prerelease screenshots there are Nod Medium Tanks. TD is the best C&C, so yes its amazing... I'm just waiting for Nyer's next patch.
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Mar 30 2010, 03:56 PM
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Tick Tank

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QUOTE (Devestator @ Mar 30 2010, 12:17 AM)  I wasn't saying he worked on RA1. Check his sig!!! Yes, I know that Nyer makes patches for C&C95 (as I said previously). However I misunderstood your post since you didn't include a quote of Nyer's post.
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Mar 31 2010, 07:12 PM
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Cyborg

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QUOTE (OmegaBolt @ Mar 28 2010, 04:48 PM)  Well, in some prerelease screenshots there are Nod Medium Tanks. In the old screenshots, both sides had a lot of stuff in common, which was probably a leftover of the Dune II design, where all three sides were 90% identical. It seems the distinction between the armies of the 2 sides was only made later.
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Apr 1 2010, 11:39 AM
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Tick Tank

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QUOTE (Nyerguds @ Mar 31 2010, 10:12 PM)  In the old screenshots, both sides had a lot of stuff in common, which was probably a leftover of the Dune II design, where all three sides were 90% identical. It seems the distinction between the armies of the 2 sides was only made later. Urgh, don't remind me of the golden light tanks in one of the FMVs >_< Nod also had the medium tank in the final GDI FMV where the temple blows up, and in those FMVs where Nod raids a village.
This post has been edited by Crimsonum: Apr 1 2010, 11:40 AM
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Apr 4 2010, 07:12 AM
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Hum-vee

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QUOTE (Devestator @ Apr 3 2010, 10:58 PM)  I'm not sure what crashes 1, 2, and 5 are, but I know 3 is a stealth tank and 4 is probably a GDI APC. I thought one was a mammoth tank.
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 Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)Worker on: C&C: TS: Best of Beta
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Apr 4 2010, 10:21 AM
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Hum-vee

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QUOTE (Devestator @ Apr 3 2010, 10:16 PM)  I wondered why TS has those five buildings? Crash 1, 2, 3, 4, and 5. I think they are to accompany the old trashed TD buildings Orca, tank(colour wise possbily nod), stealth tank, GDI apc, nod attack helecopter put in for the same reason as the trashed mammoth mk2 or old nod power plant in TW
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Apr 5 2010, 02:55 PM
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Cyborg

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QUOTE (Devestator @ Mar 31 2010, 11:23 PM)  I never really got why Nod was a blueish color. Because bright red uniforms are plain retarded? Nod uses urban camo. THAT's the bluish colour.
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Apr 11 2010, 08:37 AM
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Tick Tank

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QUOTE Well unfortunately theres no decent RA1 map editor There's RAED.
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Apr 11 2010, 09:03 PM
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Commando

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QUOTE Why, if I may ask? Yeah. RA1 and TD are very closely related! Why would the editors be much different?
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Apr 11 2010, 09:07 PM
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Commando

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QUOTE (OmegaBolt @ Apr 11 2010, 05:04 PM)  Have you tried the editors... And have you noticed that I got a broken TD WIP?
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Apr 12 2010, 06:10 AM
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Tick Tank

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Seriously, I know Ixith and who else have already said this, but stop posting if you haven't got anything worth to post >___> QUOTE Have you tried the editors...
IMO RAED is just clumsy and bad to use. Well, RAED is clumsier and more difficult to use than XCC editor for sure, but once you get used to it, it's not that bad.
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Apr 12 2010, 04:34 PM
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Cyborg

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QUOTE (Devastator @ Apr 11 2010, 11:03 PM)  RA1 and TD are very closely related! Why would the editors be much different? In terms of AI (and thus, mission making), RA1 and TD aren't very closely related at all... Why would the editors be different? Because missions are a LOT more than just the terrain and stuff on it. The mission programming in RA is a LOT more advanced than that in C&C1, because the AI is more advanced. The AI was completely rewritten for RA1.
This post has been edited by Nyerguds: Apr 12 2010, 04:36 PM
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Apr 16 2010, 10:20 PM
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Flamethrower Infantry

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Thanks, Nyerguds. I've learned a lot.
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QUOTE (jadems) [TS] is a once in a while game. You can go away, but you can never leave.
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