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> The Poor SSM Launcher
Devastator
post Mar 24 2010, 10:38 PM
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It feels bad that WW didn't include the SSM Launcher for Nod instead of using the GDI schemed Rocket Launcher.
I think it's only in Internet or LAN.

And the Nintendo64 version is the same as TD but no SSM.
The SSM wasn't that good but heres a photo of it.
Attached Image


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Crimsonum
post Mar 25 2010, 06:08 AM
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Nod does have the SSM launcher. It's not included in any of the Nod missions though because the TechLevel is not set high enough (don't know/remember the max value, but it defaults to this in multiplayer).
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Bittah Commander
post Mar 25 2010, 09:33 AM
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I've even had people complaining about it missing from DTA, but what most people don't seem to realize is that (both in TD and DTA's classic mode) you need to build an Obelisk before you can build the SSM Launcher.


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Crimsonum
post Mar 25 2010, 12:01 PM
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I didn't even remember it required an obelisk. Makes no sense, why would a napalm missile launcher need the technology of a high-powered laser to be available?
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Bittah Commander
post Mar 25 2010, 12:14 PM
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I never thought it made sense either (hence why I made the temple of Nod the prerequisite in enhanced mode instead), but that's really how it was in the original TD.


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Rampastring
post Mar 25 2010, 02:06 PM
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QUOTE
The SSM wasn't that good

I think it's one of the most important units Nod has since it can outrange Advanced Guard Towers (which would otherwise take many tanks or bikes to destroy). They're also fast and can easily escape if GDI sends an army of tanks after them (although AFAIK humvees catch them, so they need something to support them).

As Nod I usually build only a few normal rocket launchers because the SSM launcher can't shoot air units.

I agree that the Obelisk requirement makes no sense.. although I always build some Obelisks, so it doesn't affect gameplay.


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Tore
post Mar 25 2010, 04:06 PM
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The SSM is one of the greatest units Nod has. It can out range anything! Even Obelisks!


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Revolutionary
post Mar 25 2010, 04:21 PM
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QUOTE (Tore @ Mar 25 2010, 04:06 PM) *
The SSM is one of the greatest units Nod has. It can out range anything! Even Obelisks!


Its Ironic concidering it was originaly for GDI (the official guide to Command and conquer says so)


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Crimsonum
post Mar 25 2010, 04:36 PM
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and both the MLRS and Medium tank were for Nod, which is proven by their colour scheme in the cameos, appearance on Nod's side in FMVs and so on. SSM is my favourite unit after the Flame Tank in TD, I hope it had an introductory mission (in TDR maybe?).
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Devastator
post Mar 25 2010, 10:18 PM
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Yes, I admit the SSM Launcher shot the furthest of all Nod Units.
But it should never be alone as it's health is LOW...

Bittah, did you enhance the health in DTA?

I have TFD, but also the Nintendo64 version which is the original, but instead of internet had 4 special ops missions.

The SSM was not included ever, but it came in later versions I think...

WHY would it have Obelisk as prerequisite in DTA?
Temple makes more sense.


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Bittah Commander
post Mar 26 2010, 03:59 AM
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Because the point of the classic mode is to be an as identical as possible copy of TD, while the point of the Enhanced mode is to well.. enhance it. Also, yes, I did sort-of enhance the SSM Launcher int he Enhanced mode: I turned it into a Missile Launcher (so it can attack both ground based and airborne targets), while giving the Artillery an even longer range.


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Aro
post Mar 26 2010, 08:08 AM
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QUOTE (Crimsonum @ Mar 25 2010, 12:01 PM) *
I didn't even remember it required an obelisk. Makes no sense, why would a napalm missile launcher need the technology of a high-powered laser to be available?


Just an excuse for it to take longer to acquire I assume, same with the Service Depot and Mammoth Tanks.


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Nyerguds
post Mar 26 2010, 05:20 PM
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The mammoth has auto-repair technology though, so that sort of does make sense.

QUOTE (Crimsonum @ Mar 25 2010, 05:36 PM) *
and both the MLRS and Medium tank were for Nod, which is proven by their colour scheme in the cameos, appearance on Nod's side in FMVs and so on. SSM is my favourite unit after the Flame Tank in TD, I hope it had an introductory mission (in TDR maybe?).

Those don't prove anything... there's a yellow version of the Medium Tank render, and those icons were only made in '97 for C&C95 anyway.

This post has been edited by Nyerguds: Mar 26 2010, 05:33 PM


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Devastator
post Mar 26 2010, 09:14 PM
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It's only fair that it can attack air like GDI's MLRS.

C&C95, it was amazing when I first played it...
Yeah the differences...If I'm talking about DTA it should go in that forum...


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Nyerguds
post Mar 28 2010, 09:19 AM
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QUOTE (Devestator @ Mar 26 2010, 11:14 PM) *
C&C95, it was amazing when I first played it...

It's still amazing dammit tongue.gif


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Revolutionary
post Mar 28 2010, 11:26 AM
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QUOTE
Those don't prove anything... there's a yellow version of the Medium Tank render, and those icons were only made in '97 for C&C95 anyway.


if the colour of the cameo was the army it belonged to then GDI had one hell of a army in the DOS version of TD lol.gif

and agreed C&C95 is amazing


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OmegaBolt
post Mar 28 2010, 02:48 PM
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QUOTE (Nyerguds @ Mar 26 2010, 06:20 PM) *
Those don't prove anything... there's a yellow version of the Medium Tank render, and those icons were only made in '97 for C&C95 anyway.

Well, in some prerelease screenshots there are Nod Medium Tanks.

TD is the best C&C, so yes its amazing... I'm just waiting for Nyer's next patch. tongue.gif
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Devastator
post Mar 28 2010, 09:31 PM
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I hate that I had the RA1 DOS. So somehow I'm actually glad I didn't have the comp version...

Nyer would say that, he makes patches for it! tongue.gif


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Tore
post Mar 29 2010, 02:45 PM
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RA1 DOS? There was no DOS only version of RA.

RA had both DOS and Win95 versions on one disk...


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Rampastring
post Mar 29 2010, 03:50 PM
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QUOTE (Devestator @ Mar 29 2010, 12:31 AM) *
Nyer would say that, he makes patches for it! tongue.gif

Actually Hyper works on RA1 AFAIK, and Nyer works on C&C95.


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Devastator
post Mar 29 2010, 09:17 PM
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I need to be more specific...first off I had RA1 and it worked on my 95/98, but on by old XP it was crappy DOS.

And what I said about Nyer, check his last post where he quoted me.

I wasn't saying he worked on RA1. Check his sig!!!


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Rampastring
post Mar 30 2010, 03:56 PM
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QUOTE (Devestator @ Mar 30 2010, 12:17 AM) *
I wasn't saying he worked on RA1. Check his sig!!!

Yes, I know that Nyer makes patches for C&C95 (as I said previously). However I misunderstood your post since you didn't include a quote of Nyer's post.


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Devastator
post Mar 30 2010, 09:28 PM
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QUOTE (Nyerguds @ Mar 28 2010, 05:19 AM) *
It's still amazing dammit tongue.gif


Theres the quote...for when I said "When I first played C&C95 it was amazing!"


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Nyerguds
post Mar 31 2010, 07:12 PM
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QUOTE (OmegaBolt @ Mar 28 2010, 04:48 PM) *
Well, in some prerelease screenshots there are Nod Medium Tanks.

In the old screenshots, both sides had a lot of stuff in common, which was probably a leftover of the Dune II design, where all three sides were 90% identical. It seems the distinction between the armies of the 2 sides was only made later.


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Devastator
post Mar 31 2010, 09:23 PM
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I never really got why Nod was a blueish color.


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OmegaBolt
post Mar 31 2010, 09:39 PM
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Huh, they've always been grey...
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Devastator
post Mar 31 2010, 09:44 PM
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I thought of it as blue.
I guess bluish-grayish.

But GDI has always, and stayed Gold.


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post Apr 1 2010, 11:39 AM
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QUOTE (Nyerguds @ Mar 31 2010, 10:12 PM) *
In the old screenshots, both sides had a lot of stuff in common, which was probably a leftover of the Dune II design, where all three sides were 90% identical. It seems the distinction between the armies of the 2 sides was only made later.


Urgh, don't remind me of the golden light tanks in one of the FMVs >_< Nod also had the medium tank in the final GDI FMV where the temple blows up, and in those FMVs where Nod raids a village.

This post has been edited by Crimsonum: Apr 1 2010, 11:40 AM
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Devastator
post Apr 1 2010, 08:37 PM
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Are you talking about the last missions?

The one where Ion Cannon blows up temple with Kane inside?


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post Apr 2 2010, 06:13 AM
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Yes. The tank wreckage in front of the Temple is a Medium Tank.
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Devastator
post Apr 3 2010, 09:16 PM
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I wondered why TS has those five buildings?
Crash 1, 2, 3, 4, and 5.


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OmegaBolt
post Apr 3 2010, 09:29 PM
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Erm, theyre crashed vehicles? It's called map detailing.
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Devastator
post Apr 3 2010, 09:58 PM
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I'm not sure what crashes 1, 2, and 5 are, but I know 3 is a stealth tank and 4 is probably a GDI APC.


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Crimsonum
post Apr 4 2010, 06:40 AM
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They are just wreckages. Who knows, maybe one of them are the remains of an alien craft.
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post Apr 4 2010, 07:12 AM
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QUOTE (Devestator @ Apr 3 2010, 10:58 PM) *
I'm not sure what crashes 1, 2, and 5 are, but I know 3 is a stealth tank and 4 is probably a GDI APC.

I thought one was a mammoth tank.


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post Apr 4 2010, 10:21 AM
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QUOTE (Devestator @ Apr 3 2010, 10:16 PM) *
I wondered why TS has those five buildings?
Crash 1, 2, 3, 4, and 5.


I think they are to accompany the old trashed TD buildings
Orca, tank(colour wise possbily nod), stealth tank, GDI apc, nod attack helecopter

put in for the same reason as the trashed mammoth mk2 or old nod power plant in TW


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Devastator
post Apr 4 2010, 09:25 PM
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Well yeah in the last GDI mission in TS you can see a crashed stealth tank by the wrecked nod buildings near the main base.


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Nyerguds
post Apr 5 2010, 02:55 PM
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QUOTE (Devestator @ Mar 31 2010, 11:23 PM) *
I never really got why Nod was a blueish color.

Because bright red uniforms are plain retarded? Nod uses urban camo. THAT's the bluish colour.


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Crimsonum
post Apr 5 2010, 02:58 PM
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And yet TD had no urban warfare unless you count in a few tiny villages confused.gif
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OmegaBolt
post Apr 5 2010, 04:29 PM
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Well in the reality of C&C there would of course be big cities. Besides that it just looks cool.
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Nyerguds
post Apr 5 2010, 05:02 PM
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C&C1 did indeed lack urban warfare, but that's because both sides had an interest in keeping out of big cities; Nod for their propaganda, and GDI, because, well, that's their job.


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Devastator
post Apr 5 2010, 09:20 PM
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There were a few civilians buildings, some missions had villages.

Though what was the deal with Visceroids not appearing?


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Nyerguds
post Apr 6 2010, 06:27 PM
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Not appearing? You obviously never played multiplayer. They pop up all the time.


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Devastator
post Apr 6 2010, 10:10 PM
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Yeah I never used any of that like wwchat.
Was that around when it came out?

I know C&C95, but I'm a TS modder.


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Nyerguds
post Apr 10 2010, 05:36 PM
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well wchat was only 1v1... we play up to 6v6 on CnCNet nowadays tongue.gif


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Devastator
post Apr 10 2010, 09:30 PM
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I need to learn more about TD. And even RA1, which is the first C&C I played.


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OmegaBolt
post Apr 10 2010, 10:32 PM
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Well unfortunately theres no decent RA1 map editor... even the TD one has its annoying limitations.
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Devastator
post Apr 10 2010, 10:48 PM
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The only download for the RA1 mapping tool doesn't work.


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post Apr 11 2010, 08:37 AM
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QUOTE
Well unfortunately theres no decent RA1 map editor


There's RAED.
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OmegaBolt
post Apr 11 2010, 11:46 AM
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Which sucks IMO.
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Crimsonum
post Apr 11 2010, 04:30 PM
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Why, if I may ask?
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Devastator
post Apr 11 2010, 09:03 PM
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QUOTE
Why, if I may ask?


Yeah.
RA1 and TD are very closely related!
Why would the editors be much different?


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OmegaBolt
post Apr 11 2010, 09:04 PM
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Have you tried the editors...

IMO RAED is just clumsy and bad to use.
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Devastator
post Apr 11 2010, 09:07 PM
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QUOTE (OmegaBolt @ Apr 11 2010, 05:04 PM) *
Have you tried the editors...


And have you noticed that I got a broken TD WIP?


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OmegaBolt
post Apr 11 2010, 11:11 PM
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So you used the TD one, but not necessarily the RA one and yet you compared them. I'm wondering whether youve used them both, because they're not alike.
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Devastator
post Apr 11 2010, 11:22 PM
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Maybe the editors aren't but TD and RA1 are very related. I have played both of them.

I know this topic is to talk about the SSM (and I started it)
But there isn't much left to talk about.


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Crimsonum
post Apr 12 2010, 06:10 AM
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Seriously, I know Ixith and who else have already said this, but stop posting if you haven't got anything worth to post >___>

QUOTE
Have you tried the editors...

IMO RAED is just clumsy and bad to use.


Well, RAED is clumsier and more difficult to use than XCC editor for sure, but once you get used to it, it's not that bad.
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Nyerguds
post Apr 12 2010, 04:34 PM
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QUOTE (Devastator @ Apr 11 2010, 11:03 PM) *
RA1 and TD are very closely related!
Why would the editors be much different?


In terms of AI (and thus, mission making), RA1 and TD aren't very closely related at all...

Why would the editors be different? Because missions are a LOT more than just the terrain and stuff on it. The mission programming in RA is a LOT more advanced than that in C&C1, because the AI is more advanced. The AI was completely rewritten for RA1.

This post has been edited by Nyerguds: Apr 12 2010, 04:36 PM


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Devastator
post Apr 13 2010, 09:32 PM
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Maybe thats because RA1 is newer.

But same terrain/trees, same SHPs, and same cameos. (For the units that both have)
Differences are sounds, missions/AI as Nyer said.


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Nyerguds
post Apr 14 2010, 09:22 PM
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"same terrain" isn't true either. RA has a LOT more terrain tiles than C&C1; just think of the RA1 shore cliffs.

Also, map terrain, Terrain elements (trees and such) and Overlay (neutral fences, indestructible buildings) are saved in a completely different way in RA maps.

This post has been edited by Nyerguds: Apr 14 2010, 09:23 PM


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Devastator
post Apr 14 2010, 09:38 PM
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Same plain grass terrain at least.

And as I said many of the same anims such as atomsfx.shp
RA1 also had skirmish, but thats why people play what you should about CnCNet now.


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Nyerguds
post Apr 16 2010, 05:59 PM
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The tiles being the same size and same graphics doesn't necessarily make the editors similar...


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Orac
post Apr 16 2010, 10:20 PM
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Thanks, Nyerguds. I've learned a lot.


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QUOTE (jadems)
[TS] is a once in a while game. You can go away, but you can never leave.
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Devastator
post Apr 18 2010, 09:03 PM
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You'll learn all about TD from the patch-making Nyer!


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