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> UhOH!, What did I do?
Devastator
post Mar 23 2010, 10:41 PM
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I was making a map for Element War based off the Ice Side called "The Sacred Ice Armory."

It is not finished but I tested it an got an IE after one second sad.gif
Could a pro mapper see the problem? (It's not the Frost Tanks at the corner. You can check, but you'll find (MISSING, Frost Tank) In the top right corner) DO NOT TRY TO TEST MAP unless you've download the Frost Tank in finished voxels.

Attached File  The_Sacred_Ice_Armory__WIP_.zip ( 26.2K ) Number of downloads: 215


The photo below is so I could post this (strange problem) wacko.gif

Attached Image


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Ixith
post Mar 23 2010, 11:08 PM
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well i just made a real quick overview of the map file and my first guess would have been tiberium on slopes but there doesn't appear to be any of that. So then i took a look at all the other stuff while be it very little. really I can't see why it wouldn't play as despite the cliff errors, shore errors, ice errors, visible blue line not being pulled up to cut off the cliff edge with end of map edge thing, and what not I have never known any of those to cause errors to the map although you do have quite a few on this map.
So now the question is...did you correctly add in your new units to your mod that you are making? As if i remember correctly not having the HVA file to a voxel causes the game to crash as soon as a map is loaded so that could be one possibility.


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Devastator
post Mar 23 2010, 11:25 PM
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First:I'm a new mapper. Course I'll have cliff, shore, and especially ICE errors. Ice is harder than the others.

Second:I fixed a few shore and ice errors and I took out the two units, but they work fine. I even start with the vehicle that was on the map in multiplayer as Nod.

Oh and it works fine now.

This post has been edited by Devestator: Mar 23 2010, 11:26 PM


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Team Black
post Mar 24 2010, 10:08 PM
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oh....... if you assign anything to "GDI" or "Nod" in multiplayer, it'll give the unit to the respective side with the highest color in the list (gold, red, blue, etc)

If you assign a unit to Nod and there are no Nod players (or vice versa), then it'll IE


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Devastator
post Mar 24 2010, 10:24 PM
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That I knew.

But I'm saying I was Nod during the test, but the units were neutral.


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Team Black
post Mar 24 2010, 10:28 PM
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Well that runs my list of common problems that I can think of

Then again you said it works, so I guess we're all set


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Devastator
post Mar 24 2010, 10:32 PM
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Yeah and I may release it when finished and all errors are fixed, but no mod stuff like the Frost Tanks. Okay I may include a coding and the voxel in the zip.

I'm working on another one with much raised land. (Maybe a few shore errors right now)

@Team Black:You keep replying to me today!


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