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> editing rclock2.shp
Warlord
post Aug 28 2007, 07:35 PM
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well i just wanted to edit the green thing that goes around in a circle in the sidebar while building something, i wanted to make it blue and it didn't work when i tried it it didn't work.

I was just wondering is there something i need to change like compression in the xcc mixer when i extract it or something? unsure.gif


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SeekSomethingNew
post Aug 28 2007, 08:22 PM
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Try opening it with Pallete.pal or something, i cant remember what one it uses...


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Warlord
post Aug 28 2007, 10:09 PM
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I know that, it's anim.pal but it's not that i'm asking.

I've extracted it, edited it like any other SHP and i've put it in ecache02.mix and it didn't replace the old one, i was just wondering if there's something you might have to do like with the cursors, make them not compressed in the xcc mixer since they don't use compression


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SeekSomethingNew
post Aug 29 2007, 09:01 AM
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Not that i know of, i never had any problems with it... and XCC, why? use OS SHP Builder.


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Nighthawk
post Aug 29 2007, 01:37 PM
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It may be related to 'gclock2.shp' and not 'rclock2.shp'.

Edit: Try editing gclock2.shp to look like your rclock2.shp as well.

This post has been edited by Nighthawk: Aug 29 2007, 01:46 PM


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SeekSomethingNew
post Aug 29 2007, 03:26 PM
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GClock is your build clock, where as RClock is the Recharge one for the Firestorm Defense.


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Crimsonum
post Aug 31 2007, 08:21 AM
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Btw, you can have two different side-specific counter animations, if they are put into their side-specific mix files (sidec0#, where # is the number of the side [GDI = 1, Nod = 2]).
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Warlord
post Aug 31 2007, 08:49 AM
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QUOTE (TSHyper @ Aug 29 2007, 04:26 PM) *
GClock is your build clock, where as RClock is the Recharge one for the Firestorm Defense.


Damn... I've been editing the wrong thing wacko.gif
it's the build clock i wanted, anyway it worked when i edited gclock.shp thanks TSHyper and Nighthawk. smile.gif

This post has been edited by Warlord: Aug 31 2007, 08:50 AM


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Warlord
post Aug 31 2007, 11:50 AM
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ok it works but i make it blue and.. It's brown instead WTF? wacko.gif is my game colour blind? lol.gif


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Crimsonum
post Aug 31 2007, 12:03 PM
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Did you edit while using sidebar.pal?
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Warlord
post Aug 31 2007, 06:52 PM
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no, i thought it was anim.pal... Well i'll try it with that see how it comes out. unsure.gif

EDIT: I don't seem to have it WTF huh.gif

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This post has been edited by Warlord: Aug 31 2007, 06:57 PM


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Crimsonum
post Sep 1 2007, 06:37 AM
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You can get it from TIBSUN/SIDEC0# (where "#" is 1, if GDI, and 2, if Nod).

Note that you have to edit it so that it will look the same on both sidebar. palettes (i. e. If you use blue when editing it with GDI sidebar palette, you need to check it with Nod sidebar palette, so it looks blue there too. Or, you can make two gclock2 animations for both sides by simply putting them into their corresponding SIDEC0#.mix).

This post has been edited by WorManiac: Sep 1 2007, 06:40 AM
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