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Campaign Progress |
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Apr 14 2007, 05:57 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE Note for the newcomers:Okay, so you guys have, I'm sure, heard that I'm restarting my campaign from the ground, up. Firepower was originally started about 4-6 years ago, but I halted production of it. Just recently, I begun mapping again, and noticed my skills have yet to falter. Hope you guys enjoy the campaign when it is released.  I will be putting in campaign progress in this thread. Feel free to discuss about the progress here. Mission names will be written here as well for those with curious minds and imaginations. -----------------------------------------------------------------------------------Mission Progress List-----------------------------------------------------------------------------------GDI Mission 01: Winter AssaultMap Design: 100% done AI Development: 100% done Trigger Development: 100% done GDI Mission 02: Mining for TroubleMap Design: 100% done AI Development: 100% done Trigger Development: 100% done GDI Mission 03: Operation: ExodusMap Design: 82% done AI Development: 0% done Trigger Development: 1% done -----------------------------------------------------------------------------------
This post has been edited by Yoshi: Apr 27 2007, 07:05 AM
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Apr 16 2007, 08:33 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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Thanks, BloodReign. I took your suggestion to heart and did it immediately. There were also some other changes I did to the map. Nothing too big though, just some small ones. Although the first and second maps were small as stated before. The third map will be fairly large (100 x 120; will expand if needed) and will blow your socks off, I guarantee you.  Progress Update: Map design is, from what I see, about 18% done.
This post has been edited by Yoshi: Apr 16 2007, 09:09 AM
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Apr 16 2007, 07:14 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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This map is awesome however, the Green lighting should be tuned a little down in intensity to prevent blocky lighting. Else it all looks good, good job
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Perfection can never be achieved; it's merely approachable.
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Apr 16 2007, 10:18 PM
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Webmaster

Group: Root Admin
Posts: 740
Joined: 27-May 06
From: The Netherlands
Member No.: 2
Alliance: Nod
Favorite game: Tiberian Sun

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This is much more interesting to me then most skirmish maps! Especially after years? of playing TS skirmish..
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Please contact me on msn if you need me for anything, thanks.
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Apr 17 2007, 05:02 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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Glad to see interests of the both old and new coming here. @Tartan Bunny: Maps are currently still in development. I'd rather have people experience the campaign as a whole rather in little bits (although I'm thinking about releaseing singular missions as "episodes"). @The DvD: Glad to see your interest in my campaign.  Too bad there aren't as many responses on PPM as there are here. @Crash-King: I'm using what Westwood uses for their lighting of tiberium. It looks blocky and ugly, but that's how it is. I'll look into it though. @Everyone: The 3rd map is currently at 31% completion in terms of map design. When it is done 100%, I'll post a screenshot of the minimap as a small "teaser".
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Jan 6 2008, 08:10 PM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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 Have I ever shown you guys the map I was working on until I stopped? If not, here's a mini map of it:  And one screenshot of it:  Dear lord, I remember testing some of the triggers on this map. And even on an okay computer (1 GB RAM, 256 MB Vid Card and Dual Core processing) was I lagging on fastest settings. Repeating triggers was the cause because they had multiple instances attached to them. Still wondering if I should keep the triggers there because it really adds ambiance to the map. (lol I swear I could read my own posts. Looks like I did show some, but looks like the pictures died out when my web host died)
This post has been edited by Yoshi: Jan 6 2008, 08:14 PM
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Jan 7 2008, 12:36 AM
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Mr. Moosey!

Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars

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Ingame? I'm a lighting addict <3
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I will never give up on the chance go be the Guardian Angel that I promised to be for her.   Music is my life. I love it. I live for it. Currently listening to:  Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Jan 7 2008, 03:04 AM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE I sense a high level of mutation in that map ThankYou captain obvious!  Yeah, Looking good, Yoshi.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 7 2008, 04:44 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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The green will blow your eyes out. Blame the ion storm. XD Well aware of the little error on the map:  Ruined City:  Mutated Countryside:
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Jan 7 2008, 05:53 PM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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Call me crazy, but I think that the map is a little bit... Too green, lighting wise.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 8 2008, 01:36 PM
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Ghost Stalker

Group: Members
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From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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There are too many tiberium trees O.o
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Perfection can never be achieved; it's merely approachable.
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Jan 8 2008, 01:56 PM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE That's ion lighting.. I Still think It's a bit too bright. QUOTE If that were to be regular lighting, I would've given this map the finger. But I'm still tinkering with the lighting settings, so it's not final. It's too bad that the ion lighting usually takes over all. May we see the regular lighting then, please?
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 8 2008, 09:39 PM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE ("CrashKing") There are too many tiberium trees O.o Obviously, because the map is a mutated map. There are no human or normal biological life in the map. All trees are mutated, either in "fona" trees or into blossom trees, and grass deprived of nutrients or mutated into the crystal or bluish mold. QUOTE ("Aro") May we see the regular lighting then, please? tongue.gif Sure, whenever I pop in my TS CD into my computer again. :x EDIT: What the hell, I lost my CD again. I'll look for it again in a bit, got to go out.
This post has been edited by Yoshi: Jan 8 2008, 10:02 PM
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Feb 24 2009, 10:56 PM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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I kinda just slipped off of the face of the TS modding world. I've been pretty busy nowadays, and have, sadly, moved on from the computer life. I don't know how much the mapping tools have changed since my disappearance, but I do know that the skills has vastly improved well beyond my own capabilities. So I tip my hat to the newer (and old) generation of mappers and wish them the best. As far as the campaign goes, it hasn't seen light since the last update I posted. Things are pretty... stale and busy lately. I've gone back to school and am working full time while going to school, thus cutting my free time to where I have none (my dad gave me my days off on... a school day). I've also recently gotten a car for myself to linger about and work on. It's a 1991 Toyota MR2 N/A Model going on to Turbo in the next couple months. I'm going from modding a game to modding a car! ...An expensive change I must say. For those that are still curious *cough* Fredrik *cough* I do still draw and webdesign. As well as doing some flash on some spare time that I don't exactly have. My communication with other members has pretty much hit a stop since I started to avoid MSN due to the fact that it sucks up too many resources, as well as it causes some of my programs to lag to a large extent. The only one I pretty much talk to on occasions is Fredrik (CrashKing). I have Anthony (daTS) on my msn list and myspace, but I don't talk to him much either way, sadly. I prolly should've gave more notification about my coming disappearance, but alas, it is time for me to disappear again. I'll come view the forums on occasions, but I intend to avoid PPM due to how much it has changed in terms of community. Parting pictures! Works in progress.  My MR2:   Occasional Webwork (Future website) :  -Yoshi
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Feb 25 2009, 11:54 PM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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As much as I would love to continue my campaign, I will have to, sadly, discontinue the project and put it to its final rest. In terms of the maps and mods, I do not know what will be done with them. There's pretty much only 3 maps that are fully laid out, one which is incomplete in terms of triggers and AI. However, their release is undetermined. There wasn't really any "unique" things in the mod for this campaign. Just using generic RA2 buildings, and user-made vehicles (one that was made by me and redrawn with more detail by a board member here) to be incorporated into the campaign with buffed weapons/stats (not too high and not too low). Nonetheless, I've always been proud of my work, no matter how generic it may be or how repetitive it is to another person. It's really difficult to decide whether to have these released to the public for someone to take them and go on from where I stopped, but the end product has a chance of not being how I intended it to be like. The last map to be completed, minus triggers/ai/etc. was in the screenshot you saw with the ambient ion lighting (A simulated tiberian "red" zone). So what does this mean? The campaign that was in its production stages YEARS ago is now considered: dead. As for me, Yoshi, the map making "legend" from WAY WAY WAAAAAAAAAAY long ago (god, it's been how many years?), this means it's time to put down Final Sun and retire as a map maker; letting the TS community come up with bigger and better mods/campaigns of unprecedented levels that exceed that of which I was once capable of in my "prime". It's been fun guys, but now it's time for me to move on. See you around, whether it be on MSN, AIM, or whatever means of communication. P.S. - Man... is Mathias ever going to submit another update for Final Sun?
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Feb 27 2009, 04:55 AM
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Cyborg Commando

Group: Members
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From: Birmingham, UK
Member No.: 314
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Favorite game: Tiberian Sun

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Yoshi! If you're quitting you MUST let me finish what you have started.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Feb 27 2009, 08:24 PM
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Cyborg Reaper

Group: Members
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Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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*sigh* Aro...finish TI first....seriously....
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Feb 28 2009, 12:07 AM
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Cyborg Commando

Group: Members
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Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
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Favorite game: Tiberian Sun

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QUOTE (Ixith @ Feb 27 2009, 08:24 PM)  *sigh* Aro...finish TI first....seriously.... Yeah, like that's going to happen any time soon.  With LKO busy and a lot of the staff just disappearing, progress has slowed, but we're still kicking.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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