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The Redalert Thread |
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Sep 15 2010, 09:16 PM
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Commando

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There is the "How is the Red Alert and Tiberian universes related?" thread but this is general discussion about the RA series. So use this thread to talk about the Red Alert series, I suppose. Alright, go on and hate on me, but I prefer RA2 over RA1
This post has been edited by Pepsi: Apr 22 2012, 12:41 AM
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Sep 16 2010, 02:11 PM
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Tick Tank

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You're saying that RA1 was much worse than RA2? You heretic I'd give RA1 10/10 for everything (well maybe 7/10 for the story) but I don't find RA2 that fun. 7/10 for the story and 8/10 for the rest (although the engine's poor performance could drop the gameplay score a bit). When RA1 was released modding wasn't as popular as it is now. Gaming companies (at least WW) didn't really consider that their games would be modded. So I don't really consider the "mods" a part of the game.
This post has been edited by ^Rampastein: Sep 16 2010, 02:12 PM
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Sep 16 2010, 03:55 PM
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Tick Tank

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QUOTE (Bittah Commander @ Sep 16 2010, 06:34 PM)  I think TD's gameplay is still a bit better since its factions are balanced a bit better against one another. I've always had a mixed feeling of RA1's balance. While Soviet's tanks and V2s are much more powerful than the Allied units, the Allies have things like the GPS Satellite and powerful navy units. It depends a bit on the map I think. But I agree, TD is probably the most balanced C&C. QUOTE TD is no better, the Nod bikes can even outrun tank shells, and an APC loaded with engineers is unstoppable early on (this would be more balanced if either the APC or the engineers had the communication center as their prerequisite). Hence why everyone condems the APC in online multiplayer. Dodging tank shells with Bikes requires some migromanagement. I think they're fine in TD, at least they're not useless like the TS bikes. The bikes are also crushable, so they cannot do much against a large army of tanks. I've never seen an APC + engineer rush in TD, but I think it's counterable in some way, at least with Unit Count on 10 (which is the only setting I play with anyway).
This post has been edited by ^Rampastein: Sep 16 2010, 03:59 PM
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Sep 17 2010, 07:41 PM
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Tick Tank

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QUOTE The bikes are also crushable, so they cannot do much against a large army of tanks. A bike is cheaper than a light tank, and much, much faster. No one buys light tanks if you can get bikes, as you can perform lightning fast hit & run attacks. I understand that if you are GDI, you should get medium tanks, as they can outrange the bikes and deal impressive damage. You never get to crush them, unless the player using them isn't paying any attention to them. QUOTE SAM site is always out of the bunker. I loved the bunker logic in TD and miss it in every C&C ever since TD. That's because it's not supposed to be a direct copy of the TD SAM. QUOTE The mammoth always uses the missiles against infantry, and not only when turning the turret towards the target like in TD. Thus the Mammoth became completely unbalanced and overpowered against rocket infantry. This is actually far more realistic than requiring to turn one's turret to fire a bunch of missiles. However I agree they overdid the damage against infantry. Note they raised the vehicle's cost from 1500 to 1700, even when all the stats stayed the same, because of this.
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Sep 17 2010, 08:09 PM
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Tick Tank

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QUOTE (Lin Kuei Ominae @ Sep 17 2010, 06:26 PM)  -Tanks firing on infantry were inaccurate in TD giving infantry a much higher lifetime (especially rocket infantry). In RA1 they always hit 100% Don't tanks do less damage to infantry in RA1 though? Although I think that TD was more realistic and better. QUOTE (Lin Kuei Ominae @ Sep 17 2010, 06:26 PM)  -The tanks firing and hit sounds were horrible annoying (like someone playing with marbles and their recorded sounds bass raised). This was one of the first things i modded back to the TD sounds, when i got access to the XCC utils. I love both RA1 and TD sounds, haven't got anything to complain about them. TS sounds were a bit worse (although still good) but since RA2 the sounds have been quite boring. QUOTE (Lin Kuei Ominae @ Sep 17 2010, 06:26 PM)  -The mammoth always uses the missiles against infantry, and not only when turning the turret towards the target like in TD. Thus the Mammoth became completely unbalanced and overpowered against rocket infantry. With heavy tanks and other things doing more damage than in TD I actually find the Mammoth quite useless in RA1. Requires more tech than Heavy Tanks, deals less damage than two heavy tanks, is much slower and costs more. QUOTE (Lin Kuei Ominae @ Sep 17 2010, 06:26 PM)  -The ore mine (replacing the tiberium tree) was looking horribly undetailed. No animation and no good design. Well, as Nyer said the whole ore thing was quite ridiculous. Although it's understandable that they didn't want to change the resource harvesting system they made in TD. QUOTE A bike is cheaper than a light tank, and much, much faster. No one buys light tanks if you can get bikes, as you can perform lightning fast hit & run attacks. I understand that if you are GDI, you should get medium tanks, as they can outrange the bikes and deal impressive damage. You never get to crush them, unless the player using them isn't paying any attention to them. I still buy light tanks and flame tanks to support SSM launchers in some situations. While bikes are good for hit & run attacks, it's hard to get past multiple advanced guard towers with them (which SSM launchers do well when supported).
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Sep 18 2010, 10:23 AM
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Tick Tank

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QUOTE (^Rampastein @ Sep 17 2010, 11:09 PM)  I still buy light tanks and flame tanks to support SSM launchers in some situations. While bikes are good for hit & run attacks, it's hard to get past multiple advanced guard towers with them (which SSM launchers do well when supported). My point is you can get bikes right after you deploy an Airfield. You don't require a comm. center, like the advanced guard towers or flame tanks do, nor an obelisk for that matter (SSM Launcher).
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Sep 19 2010, 04:57 PM
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Cyborg Commando

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What do you all have against my beautiful RA2?  When it comes to games like Red Alert 2 and Yuri's Revenge, the story does not bother me what-so-ever, in-fact, the story is the last thing I care about for games. I didn't have a clue what Half-Life was supposed to be about for example, but I didn't care cause it was loads of fun. Red Alert 2 may not be 100% serious, but it wasn't supposed to be; Serious structure or not, the game was lots of fun and the engine is full of lots of possibilities. If storylines are the strongest points here, easily Tiberian Sun and Tiberian Dawn win that criteria, but Red Alert 1 and Red Alert 2 surpass them both vastly in terms of gameplay, in all Skirmish, Campaign and Online Multiplayer (Though I'm not saying that these were all that bad in TS or TD).
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Sep 19 2010, 09:03 PM
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Rocket Infantry

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Yeah I actually do like RA2/YR better than RA1. Mods are pretty good but I like some features that TS didn't have like naval forces.
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We are the Apaches! We crush GDI!Voxels: Brotherhood Honor TankSHPs:NONE Maps:NONE | VoxelWIPs:Disruptor Mk. II, GDI Honor Tank SHPWips:New mouse.shp MapWIPs:FS Tiberium's Revenge
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Sep 21 2010, 03:35 PM
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Hum-vee

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QUOTE (Aro @ Sep 19 2010, 05:57 PM)  What do you all have against my beautiful RA2? What do you have against my beautiful TS?  when it comes to CnC games my honest opinion For the Tiberium games (which you guys will probs like) is WW did great Tib games but the EA ones were rubbish (3,TT) However (ignoring generals which I like but arguably isn’t a "real" CnC) I honestly think EA (just EA none of that EA/WW rubbish) did a way better job with the Red Alert games than WW did, ie i like RA3 better than the rest RA1 was good don’t get me wrong but there were so many little nit picky bits I didn’t like about it, like i wish the graphics were a bit more than recycled CnC1 graphics RA1:counterstrike, Just mission really i want a tiny bit more in an expansion a new unit or something for each side (same goes for covert ops) RA1:Aftermath I really liked the units added in aftermath RA2 Was good but a bit OTT nice campaign I suppose I just wish it looked closer to RA1 with better graphics(with out contradicting my previous graphical comment) RA2:YR was just horrible imo and I generally cant stand the attitude of the community RA3, the story made sense! there were a few issues however compared to the EA tib games this is great AS for RA3 Uprising it looks really good however i still disagree with digital download hence not buy it (if i get board i might give in...)
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Sep 21 2010, 05:10 PM
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Forum Administrator

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FYI, RA2 was made by EA as well. Even though it was called Westwood Pacific at the time, it was later renamed to EA Pacific and IIRC unlike with Westwood Vegas' staff (the ones who created RA1, TD and TS), most of Westwood/EA Pacfic's staff stayed with EA and were also involved with TW and RA3.
Also, graphic-wise I think RA3 might be even worse than RA2, realism concerned. With that I don't mean "impossible" technology and such, but rather the cheerful looking scenery and such, while it's supposed to be a battlefield. I bet that if you'd rip roller coasters and other theme park attractions directly from one of the Roller Coaster Tycoon games and place them in RA3 (and RA2 as well), they wouldn't even look out of place. I personally just like the mood of the scenery of a game (including buildings, units and especially terrain) to fit the theme of the game itself. If you say sillyness just happens to be part of the intended theme of RA2/RA3 you might be right, but then I suppose I just happen to dislike that theme (or at least in an RTS which focuses on war).
Anyhow, story put aside; I still prefer RA1's gameplay over RA2's, I prefer TD's over RA1's and I prefer TS's over TD's.
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Sep 21 2010, 05:58 PM
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Tick Tank

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QUOTE (Revolutionary @ Sep 21 2010, 06:35 PM)  For the Tiberium games (which you guys will probs like) is WW did great Tib games but the EA ones were rubbish (3,TT) C&C3 was ok gameplay wise IMO. It wasn't as good as the WW C&Cs but I wouldn't call it "rubbish". It killed the story though. QUOTE (Revolutionary @ Sep 21 2010, 06:35 PM)  I honestly think EA (just EA none of that EA/WW rubbish) did a way better job with the Red Alert games than WW did, ie i like RA3 better than the rest I agree with Bittah, I like serious games much more. RA1 had a very nice serious "depressive" feel in it (just like TD and TS), while being cool at the same time. "If you fail, don't come back.." QUOTE (Revolutionary @ Sep 21 2010, 06:35 PM)  RA2:YR was just horrible imo and I generally cant stand the attitude of the community While the Yuri side was quite unbalanced (didn't really matter for me since Allies and Soviet also weren't balanced), I think that otherwise YR was a great expansion to an okayish game. Two new campaigns, lots of multiplayer content etc. Overally I like the Tiberium games more than the RA ones. I think that every Tiberium series' game was better than it's RA counterpart. (well, TD and RA1 are quite even, but TS>RA2 and C&C3>RA3).
This post has been edited by ^Rampastein: Sep 21 2010, 06:00 PM
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Sep 23 2010, 11:48 PM
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Cyborg Commando

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QUOTE What do you have against my beautiful TS?  It's good for modding and not much else.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Sep 24 2010, 12:01 AM
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Stealth Tank

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^^shame on you. It's also actually the other way round. TS-> great story, great atmosphere, great buildings/units. unfortunately quite many bugs. RA2/YR-> stupid story, very bad atmosphere, ugly buildings/units. quite many modding possibilities and less bugs.
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Sep 30 2010, 12:19 PM
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Minigunner

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QUOTE (Lin Kuei Ominae @ Sep 23 2010, 08:01 PM)  ^^shame on you. It's also actually the other way round. TS-> great story, great atmosphere, great buildings/units. unfortunately quite many bugs. RA2/YR-> stupid story, very bad atmosphere, ugly buildings/units. quite many modding possibilities and less bugs. I agree about most of what you say, but RA2/YR actually has pretty nifty buildings. For example the Yuri side, I love his building styles. I'm pretty sure each building got more attention or at least detail in RA2/YR than TS. The civilian buildings not so much.
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All kinds of colours, earthy, metallic, and some yellow. No blue, although that was rare anyways. Most importantly, there was no green.
Even though this is what he fought his whole life to achieve, now he has a feeling of loss, emptiness inside. He tried to convince himself of success, but then it hit him; a great realization. He missed the Tiberium.
He looked out again, but now he started to notice vast tones of red on the horizon. Not green, not blue, but red. He grinned.A new beginning.  Sig by Aro.
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