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> Interior Theater, View all terrain pieces that will be in the TI Interior Theater.
Aro
post Dec 20 2009, 05:43 AM
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I shall post all previews of TI's Interior theater in this thread.
This terrain wasn't intent to be as detailed as it is but I tend to get a bit carried away these days. I've worked hard on the Interior and it's paying off as this theater is not far from competition, I just need to make a nice metallic cliff/wall set to go with it.














Here are some other Misc. bits that will appear in the Interior theater, some made by Joshy and some by Myself.






This post has been edited by Aro: Dec 20 2009, 05:44 AM


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Aro
post Sep 10 2010, 11:59 AM
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It's been a while since I updated the terrain threads. Here's a preview of my latest work on the Interior theater. This theater is very close to completion now, I just need to add a few more variations of each terrain-type and it's done. You can expect to see some Interior missions in the Campaign of the Next TI Release.





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Team Black
post Sep 10 2010, 04:06 PM
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lookin good as always!


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Aro
post Sep 12 2010, 11:08 AM
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And the interior theater is finished. smile.gif



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Aro - Leader of Twisted Insurrection and Evolution.

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"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Lin Kuei Ominae
post Sep 12 2010, 11:39 AM
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Very cool cool.gif

I see you also did the 4 missing track junctions (at least one of them is visible and i simply assume the other 3 are also done). dance.gif

Now we just need some buildings like big gates which fit this style and which can be used to separate one room from another. Also some computer consoles.

This post has been edited by Lin Kuei Ominae: Sep 12 2010, 11:44 AM


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Team Black
post Sep 14 2010, 02:40 PM
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Railroad junctions EPIC WINN


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Apache
post Sep 14 2010, 09:04 PM
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Epic, just epic.


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Bittah Commander
post Sep 16 2010, 05:33 AM
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Lookin' pretty awesome indeed smile.gif I only think the walls might be a bit short however;
it looks especially strange when compare the height of the building in the image below with the walls...


Instead of making the walls (visually) instantly stop at a certain height, you could sort of make them fade out using cell anims.
To create the fade-out effect you could either use a dittering effect or use multiple cell anims with a different translucency percentage. Although the last option would most likely take a bit more work to get right, it'd probably look best.


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Lin Kuei Ominae
post Sep 16 2010, 09:45 AM
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I don't think cellanims are a good solution. Because all the transparent stuff would cause massive lags for some players.

The terrain palette should also have enough shades of brown/grey to black to get such an effect done with the tile itself.
Since cliffs of a higher height than 4 are possible, this could be surely done without the need for an additional anim to make the cliff higher.


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Bittah Commander
post Sep 16 2010, 11:55 AM
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Well, I suggested the cell anims for the transparency effect; even if a dittering effect is used (rather than translucency), cell anims would still allow you to see units behind the top of the walls.


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