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Post your bases! |
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Jun 25 2009, 06:12 PM
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Cyborg

Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Jun 25 2009, 05:47 AM)  Grand Canyon is such an ugly map, urgh! But still a quite good looking base. Though imo a bit too much seperated into small parts, with each of them quite easy destroyable.
You also forgot to place pavement under the buildings. I never build my buildings on normal ground, else the next ion cannon shot would deform the ground and i lose more and more building space.
@Mod/Admin: please move this topic back in the fun factory. I was actually not at peak mental efficiency when creating that base. But the enemy is a tech level 6 GDI, so there are no Ion Cannons and subterranean units. The pavement was simply for aesthetics. And I meant to have a lot of separated parts. The main base can easily support itself, but, well, I don't remember why I built the outposts (except for the Forward Outpost, it's meant to destroy any attacking ground forces while they're bottlenecked on the bridge). They may be easily destroyable to another player, but I was facing the AI. @ Revolutionary, your base doesn't look quite finished...
This post has been edited by Yaraday: Jun 26 2009, 01:14 AM
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Jun 26 2009, 08:38 AM
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Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

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Nice bases there, although they're quite easy to destroy. I think Revolutionary's pic is from the 2nd GDI campaign mission. QUOTE (HeLL7iGeR @ Jun 25 2009, 08:17 PM)  LKO pavment is also used to block subteranean unit's if you have pavment = no sub units Yes, but at least I use it mainly for protecting against terrain deforming. My personal mod's AI doesn't give me much time for filling my entire base with pavement, and it also costs a lot.
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Jun 26 2009, 12:46 PM
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Hum-vee

Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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yea its the 2nd gdi mission (i converted it to multiplayer and was using it as a test map for my mod)
and it doesnt look finnished because i deleted the wrong pic i had a compleatly finnished pic and that one
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Jul 17 2009, 04:32 PM
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Cyborg

Group: Members
Posts: 358
Joined: 24-June 07
From: The Ark
Member No.: 969
Alliance: GDI
Favorite game: Tiberian Sun

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BUMP! This thread needs a restart, I'll start. Map:Grand Canyon Mod: Its one I'm making which will eventually be public. Team: GDI " we save lives" Color: Green, cuz I like the environment, and mutants. Tech Level: 10 Here is the front of my base, its my line of defense against those pesky vines, which grow really fast now that they grow at twice their normal speed, which is why I have those vine disposal centers there. (nearly got overrun by the vines twice)  Heres the middle section of my base, pretty normal.  And here is the rear of my base, which in itself is another base  Here are some examples of how crazy the veins got, note that these pictures aren't that far into the game.   The only reason my base is so clean is since the nod AI was busy building walls to protect against the incoming veins, and the GDI ai was.. well... pictures speak louder than words.
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The one true rule of halo is Kill or be Killed. 
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Jul 17 2009, 11:28 PM
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Artillery

Group: Members
Posts: 987
Joined: 22-October 06
From: Netherlands
Member No.: 90
Alliance: GDI
Favorite game: Tiberian Sun

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Haha @ GDI AI I hate it when they're doing that... pointless...
Nice base(s)
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Jul 17 2009, 11:52 PM
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Attack Buggy

Group: Members
Posts: 225
Joined: 12-May 09
From: Scrin UFO in Lvl 11 Renegade
Member No.: 1,553
Alliance: CABAL
Favorite game: Tiberian Sun

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I found the gdi and nod wall in the rules.ini and set the AI ro build them, and they will spend half their time building the walls in random places. LOL
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Jul 18 2009, 04:30 PM
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Artillery

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun

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 If only you could give the AI a brain, and a little bit of imagination so that they could build walls and make their bases look nice.  ..But then we would take screenshots of the AI's bases instead of our own so lets not get any ideas. XD
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jul 19 2009, 07:08 AM
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Cyborg

Group: Members
Posts: 358
Joined: 24-June 07
From: The Ark
Member No.: 969
Alliance: GDI
Favorite game: Tiberian Sun

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Map:Grand Canyon Mod: My mod again. Team: GDI Color: Green Tech Level: 10 Once again another one of my bases, this I made to protect some civilians from the evil veins of doom. Heres the front of the base.  Heres the rear of it.  Now here's a pic of a partisan base being supplied with a old mammoth tank by their GDI friends.  Now here's the very uninteresting backside of the base.
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The one true rule of halo is Kill or be Killed. 
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Jul 19 2009, 10:03 AM
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Hum-vee

Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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looks nice Tip Sun.ini [Video] AllowHiResModes=True AllowModeToggle=True
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Aug 2 2009, 01:46 AM
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Attack Buggy

Group: Members
Posts: 225
Joined: 12-May 09
From: Scrin UFO in Lvl 11 Renegade
Member No.: 1,553
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE looks nice
Tip
Sun.ini [Video] AllowHiResModes=True AllowModeToggle=True What does that do???
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Aug 2 2009, 11:31 AM
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Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (2kool4u526 @ Aug 2 2009, 04:46 AM)  What does that do??? Enables higher resolutions (read this). I personally prefer not to have AllowModeToggle=true, because I hate looking at the low-res manu graphics when they're scretched on my large screen.
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Aug 3 2009, 07:12 AM
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Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (Darkstorm @ Aug 3 2009, 03:38 AM)  Other than that, it really isn't required. Though I warn you in high res mode, if the ddraw.dll posted somewhere in the Tibweb or ppm forums doesn't work, you get waveclass errors. The same happens even with the low resolutions. Also, the WaveClass errors can be avoided entirely by turning off DirectDraw acceleration (and it also happens only on certain resolutions, for example I don't get errors at all with 1280x720, but that res doesn't really fit my screen). But let's not get off-topic.
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Aug 10 2009, 08:56 AM
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Cyborg

Group: Members
Posts: 358
Joined: 24-June 07
From: The Ark
Member No.: 969
Alliance: GDI
Favorite game: Tiberian Sun

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I bring again another pic.  What in the? I don't remember seeing that white line when I was using paint, Oh well. I've got challenge for you all (though it can hardly be called a challenge since it isn't challenging and a challenge should be challen... yeah I'll stop now), The one who gets this right gets a cookie. Did I make the tarmac (where the orca trans are landed) buildable, did I cheatz and use final sun, or did I do the most perfect photoshop job in the history in Tiberium Sun pics?
This post has been edited by CommanderSpartan: Aug 10 2009, 08:59 AM
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The one true rule of halo is Kill or be Killed. 
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Aug 10 2009, 07:05 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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I wouldn't call this a base, it's more an outpost.  But nice anyway. This is the first time i see someone placing gates direct in front of a refinery. Don't they slow down too much the harvester for you? Also in future use png. It has a better compression (in fact it actually has one) and is shown here without having you to click on the link.
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Aug 10 2009, 07:46 PM
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Rocket Infantry

Group: Members
Posts: 49
Joined: 1-March 09
From: IN CANADA'S BORDERING COUNTRY!
Member No.: 1,522
Alliance: GDI
Favorite game: Tiberian Sun

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Surprisingly enough, no it doesn't have an impact really on the harvester income, but it keeps the engineers away. New picture.
This post has been edited by Deathrider1991: Aug 10 2009, 10:47 PM
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Sep 24 2009, 11:21 PM
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Attack Buggy

Group: Members
Posts: 225
Joined: 12-May 09
From: Scrin UFO in Lvl 11 Renegade
Member No.: 1,553
Alliance: CABAL
Favorite game: Tiberian Sun

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I wanted to make a compacted base with the "vital structures" (the structures that, when the con yards were taken away, you could still build all the units and and vehicles) Here it is:  (BTW some of the map is blackened, cause the base is on my uber kool map i'm making.)
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Sep 27 2009, 08:54 AM
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Hum-vee

Group: Members
Posts: 172
Joined: 17-March 09
From: Hungary
Member No.: 1,533
Favorite game: Tiberian Sun

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QUOTE (Orac @ Sep 27 2009, 10:05 AM)  Which made the last mission of the GDI Firestorm campaign a little too easy...  Yah I did the same thing.. I built a Mammoth MK2 and then after some fight I PWNT the CABAL Core and its defences with it and with an Ion cannon Satellite... In Nod, I built over 300 banshees and I ordered them to fly to the core from South-East (from the side where the CABAL Obelisk is). That was the biggest kamikaze action in the history, but was awesome.
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