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> Post your bases!
KingByng
post Jun 25 2009, 06:12 PM
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QUOTE (Lin Kuei Ominae @ Jun 25 2009, 05:47 AM) *
Grand Canyon is such an ugly map, urgh!
But still a quite good looking base. Though imo a bit too much seperated into small parts, with each of them quite easy destroyable.

You also forgot to place pavement under the buildings. I never build my buildings on normal ground, else the next ion cannon shot would deform the ground and i lose more and more building space.

@Mod/Admin: please move this topic back in the fun factory.


I was actually not at peak mental efficiency when creating that base. But the enemy is a tech level 6 GDI, so there are no Ion Cannons and subterranean units. The pavement was simply for aesthetics.

And I meant to have a lot of separated parts. The main base can easily support itself, but, well, I don't remember why I built the outposts (except for the Forward Outpost, it's meant to destroy any attacking ground forces while they're bottlenecked on the bridge). They may be easily destroyable to another player, but I was facing the AI.

@ Revolutionary, your base doesn't look quite finished...

This post has been edited by Yaraday: Jun 26 2009, 01:14 AM


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Rampastring
post Jun 26 2009, 08:38 AM
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Nice bases there, although they're quite easy to destroy.

I think Revolutionary's pic is from the 2nd GDI campaign mission.
QUOTE (HeLL7iGeR @ Jun 25 2009, 08:17 PM) *
LKO pavment is also used to block subteranean unit's if you have pavment = no sub units

Yes, but at least I use it mainly for protecting against terrain deforming. My personal mod's AI doesn't give me much time for filling my entire base with pavement, and it also costs a lot.


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Lin Kuei Ominae
post Jun 26 2009, 11:18 AM
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Ditto. After i build my base and found a good place for every building, i don't want to reorganize my base everytime a building got destroyed only because the ground was deformed.
It also makes sure that there is really no way in for subterranean units. Else you could simply destroy a powerplant and then send in 4 sub-apcs.


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Revolutionary
post Jun 26 2009, 12:46 PM
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yea its the 2nd gdi mission (i converted it to multiplayer and was using it as a test map for my mod)

and it doesnt look finnished because i deleted the wrong pic i had a compleatly finnished pic and that one


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CommanderSpartan
post Jul 17 2009, 04:32 PM
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BUMP!

This thread needs a restart,
I'll start.

Map:Grand Canyon
Mod: Its one I'm making which will eventually be public.
Team: GDI " we save lives"
Color: Green, cuz I like the environment, and mutants.
Tech Level: 10


Here is the front of my base, its my line of defense against those pesky vines,
which grow really fast now that they grow at twice their normal speed,
which is why I have those vine disposal centers there.
(nearly got overrun by the vines twice)



Heres the middle section of my base, pretty normal.



And here is the rear of my base, which in itself is another base




Here are some examples of how crazy the veins got, note that these pictures aren't that far into the game.




The only reason my base is so clean is since the nod AI was busy building walls to protect against the incoming veins,
and the GDI ai was.. well... pictures speak louder than words.



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Roani52
post Jul 17 2009, 11:28 PM
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Haha @ GDI AI
I hate it when they're doing that... pointless...

Nice base(s)


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2kool4u526
post Jul 17 2009, 11:52 PM
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I found the gdi and nod wall in the rules.ini and set the AI ro build them, and they will spend half their time building the walls in random places. LOL


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Warlord
post Jul 18 2009, 04:30 PM
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rolleyes.gif

If only you could give the AI a brain, and a little bit of imagination so that they could build walls and make their bases look nice. tongue.gif

..But then we would take screenshots of the AI's bases instead of our own so lets not get any ideas. XD


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CommanderSpartan
post Jul 19 2009, 07:08 AM
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Map:Grand Canyon
Mod: My mod again.
Team: GDI
Color: Green
Tech Level: 10

Once again another one of my bases,
this I made to protect some civilians from the evil veins of doom.


Heres the front of the base.



Heres the rear of it.



Now here's a pic of a partisan base being supplied with a old mammoth tank by their GDI friends.



Now here's the very uninteresting backside of the base.



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Revolutionary
post Jul 19 2009, 10:03 AM
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looks nice

Tip

Sun.ini
[Video]
AllowHiResModes=True
AllowModeToggle=True wink1.gif


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2kool4u526
post Aug 2 2009, 01:46 AM
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QUOTE
looks nice

Tip

Sun.ini
[Video]
AllowHiResModes=True
AllowModeToggle=True


What does that do???


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Rampastring
post Aug 2 2009, 11:31 AM
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QUOTE (2kool4u526 @ Aug 2 2009, 04:46 AM) *
What does that do???

Enables higher resolutions (read this).

I personally prefer not to have AllowModeToggle=true, because I hate looking at the low-res manu graphics when they're scretched on my large screen.


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Darkstorm
post Aug 3 2009, 12:38 AM
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The only reason to specifically use it is if you want more load screens for new sides. Other than that, it really isn't required. Though I warn you in high res mode, if the ddraw.dll posted somewhere in the Tibweb or ppm forums doesn't work, you get waveclass errors.


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Rampastring
post Aug 3 2009, 07:12 AM
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QUOTE (Darkstorm @ Aug 3 2009, 03:38 AM) *
Other than that, it really isn't required. Though I warn you in high res mode, if the ddraw.dll posted somewhere in the Tibweb or ppm forums doesn't work, you get waveclass errors.

The same happens even with the low resolutions.

Also, the WaveClass errors can be avoided entirely by turning off DirectDraw acceleration (and it also happens only on certain resolutions, for example I don't get errors at all with 1280x720, but that res doesn't really fit my screen).

But let's not get off-topic.


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Darkstorm
post Aug 3 2009, 06:17 PM
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I am on 800x600 (I can't remember, it's been along time since i've checked) and I have never had a Waveclass Error.


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CommanderSpartan
post Aug 10 2009, 08:56 AM
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I bring again another pic.



What in the? I don't remember seeing that white line when I was using paint,
Oh well.


I've got challenge for you all (though it can hardly be called a challenge since it isn't challenging and a challenge should be challen... yeah I'll stop now),
The one who gets this right gets a cookie.
Did I make the tarmac (where the orca trans are landed) buildable, did I cheatz and use final sun, or did I do the most perfect photoshop job in the history in Tiberium Sun pics?

This post has been edited by CommanderSpartan: Aug 10 2009, 08:59 AM


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Lin Kuei Ominae
post Aug 10 2009, 02:14 PM
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It's most probably the green building in the sidemenu and you just replaced the original ToTile=Green01 into ToTile=Proad03 and then using in art.ini only a foundation of 3x3. tongue.gif

This post has been edited by Lin Kuei Ominae: Aug 10 2009, 02:18 PM


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
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yt1300 (Millenium Falcon + BIG version)

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CommanderSpartan
post Aug 10 2009, 03:32 PM
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biggrin.gif Cookies to LKO.

I wish other poeple would post their bases, I'm the only one, this makes me very very :(


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Deathrider1991
post Aug 10 2009, 04:27 PM
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Does me losing count?
Attached File(s)
Attached File  Breach.bmp ( 900.05K ) Number of downloads: 181
 


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Lin Kuei Ominae
post Aug 10 2009, 07:05 PM
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I wouldn't call this a base, it's more an outpost. tongue.gif
But nice anyway. This is the first time i see someone placing gates direct in front of a refinery. Don't they slow down too much the harvester for you?

Also in future use png. It has a better compression (in fact it actually has one) and is shown here without having you to click on the link.


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Deathrider1991
post Aug 10 2009, 07:46 PM
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Surprisingly enough, no it doesn't have an impact really on the harvester income, but it keeps the engineers away.

New picture.

This post has been edited by Deathrider1991: Aug 10 2009, 10:47 PM
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Attached Image Attached Image Attached Image Attached Image Attached Image
 


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CommanderSpartan
post Aug 11 2009, 12:49 AM
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That's pretty good, which map is it on?


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Deathrider1991
post Aug 11 2009, 01:47 AM
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Custom map. Not finished yet though. I still have to add terrain features.


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2kool4u526
post Sep 24 2009, 11:21 PM
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I wanted to make a compacted base with the "vital structures" (the structures that, when the con yards were taken away, you could still build all the units and and vehicles)

Here it is:

Attached Image

(BTW some of the map is blackened, cause the base is on my uber kool map i'm making.)


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Nod Strike
post Sep 26 2009, 09:11 AM
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Strategically that base is easily pwnable, oh an no harvesters.

But looks very nice. smile.gif


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2kool4u526
post Sep 26 2009, 04:32 PM
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With 19,916,127 credits, I don't think I need any harvesters or refineries tongue.gif


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Team Black
post Sep 26 2009, 08:57 PM
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disruptors, rail guns, among other things, shoot through FS walls


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Orac
post Sep 27 2009, 08:05 AM
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Which made the last mission of the GDI Firestorm campaign a little too easy... tongue.gif


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Blackhand Comman...
post Sep 27 2009, 08:54 AM
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QUOTE (Orac @ Sep 27 2009, 10:05 AM) *
Which made the last mission of the GDI Firestorm campaign a little too easy... tongue.gif


Yah I did the same thing.. I built a Mammoth MK2 and then after some fight I PWNT the CABAL Core and its defences with it and with an Ion cannon Satellite...

In Nod, I built over 300 banshees and I ordered them to fly to the core from South-East (from the side where the CABAL Obelisk is). That was the biggest kamikaze action in the history, but was awesome. tongue.gif


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Team Black
post Sep 28 2009, 12:18 AM
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well, there was always the FIRST time you played the last Nod FS mission..
I was nod I got stomped on HARDCORE. I had like 1 island left where I had a mobile WF and like no money.. had to restart the mission because I didn't save


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