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> TS: multimissile = C&C3: seed tiberium
ccaabbaall
post Mar 19 2008, 08:54 AM
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i know that MM can be trun into seed tib but i dont know how, can anyone help this nooob?
i want the tib seed not to do any damge when fired and to spred red tib for big money.
i just dont have a qule
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ChielScape
post Mar 19 2008, 09:16 AM
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id guess you'd need to make debris spawn tiberium..


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Lin Kuei Ominae
post Mar 19 2008, 03:40 PM
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remove the damage from the weapon.
give it a new warhead with a new explosion anim. Give this new explosion anim in art.ini (create a new entry for the anim) "TiberiumSpreadRadius=1" and "TiberiumSpawnType=TIB3_01". (take a look at [METDEBRI] or [CRYSTAL1] in art.ini how it is done there)

finally don't forget to add the new anim to the end of the [Animations] list in rules.ini.
If you have FS add first all firestorm anims at the end of the [Animations] list and then your new anim. (Give the FS anims new numbers when adding them to the end)

If you just started to mod take a look here

This post has been edited by Lin Kuei Ominae: Mar 19 2008, 03:44 PM


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ccaabbaall
post Mar 23 2008, 08:54 AM
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is there any way to make (TiberiumSpreadRadius=1) into TiberiumSpreadRadius=2,3,4,5,.....? and if there is will mess up the game? oh and thank you for your help because i posted the same thing on PPM as Dragonologychris and got what i class as a slap in the fase by Ickus. i tryed to do what Ickus siad, but got no hits just stuff that cude not help me.
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ccaabbaall
post Mar 29 2008, 03:51 PM
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i tryed doing what you said but i still cant get it to work. can you go into more detal or check what i did wrong?

This post has been edited by ccaabbaall: Feb 13 2009, 03:40 AM
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ccaabbaall
post Feb 13 2009, 03:46 AM
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i just got my pc back up and running that has my mod on it, so what did i do wrong?


Rules:

[SeedTiberium]
Name=Seed Tiberium
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=2
Type=MultiMissile
SidebarImage=MltiIcon
Action=Nuke
WeaponType=MultiLauncher2


[MultiMissile2]
Arm=2
High=yes
VeryHigh=yes
;Shadow=no
Proximity=yes
Cluster=20 ; number of small missiles to launch
Ranged=yes
AA=no
Image=MISLMLTI
ROT=4
Color=DarkGreen
Airburst=yes
AirburstWeapon=MultiCluster2
IgnoresFirestorm=yes


[MultiLauncher2]
ROF=80
Range=30
Projectile=MultiMissile2
Speed=35 ; was 10
Warhead=HE
Report=SAMSHOT1

[MultiCluster2]
ROF=80
Range=6
Projectile=HeatSeeker
Speed=20
Warhead=HE
Burst=2
Report=MISL1


Art:

[CRYSTAL5]
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=TWLT026
DamageRadius=100
Warhead=TankOGas
IsTiberium=true
LoopStart=0
LoopEnd=14
LoopCount=-1
Rate=500
DetailLevel=0
RandomRate=220,500
Bouncer=yes
Theater=yes
TiberiumSpreadRadius=1
TiberiumSpawnType=TIB3_01
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The DvD
post Feb 18 2009, 07:12 PM
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What error are you getting? It seems to me you should attempt to modify the existing multimissile superweapon, not try to create a new one. You also didnt connect the crystal animation to your superweapon..

Replace the HE warhead with a new one. The new warhead should have Anim= the new anim that you're using to spawn the tiberium (crystal5?)


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